Game description on store.
Question or Theme
Engine: __
Art: __
SFX and OST: __
Other: __
Main Gameplay: __
Common Genre: __
View: __
Art style: __
Music and Sound: __
Highlights: __
Tags: __
Tip
How the player will interact with the game.
Example in Point-and-click: "Mouse left button: click, drag, drop..."
Tip
How the player input can be used to solve problems.
Example in Point-and-Click: "Find the remaining pieces for a special fishing fly."
Tip
Secondary gameplay style used to create balance and relief moments.
Example in Point-and-Click: "Catch the fish by clicking really fast."
Tip
Challenge the player with the gameplay he already knows, but harder.
Example in Point-and-Click: "The fish became a giant trout and you need to click (punch) her down."
Tip
Something that will make the game challenging and remind the player where he needs to go.
Example in Point-and-Click: "You need to drink water sometimes to be able to click, what makes you need to find water as well."
Tip
What the player receives after completing a difficult task.
Example in Point-and-Click: "You get water!"
Tip
Main goal of the game. Something the player will keep in mind and get closer and closer.
Example in Point-and-Click: "Beat an incomprehensive force of nature that threatens all existence using your fists and a fish helmet."
- vanilla-tilt.js
This library is used to create tilt effects in HTML elements, providing interactivity and dynamism in the game interface.
Official repository: vanilla-tilt.js on GitHub.
Licensing
This project is distributed under a split license:
Code: Available for non-commercial use under a custom license. Feel free to create your own free projects with proper credit.
Assets (artwork, music, etc.): All rights reserved. These assets cannot be reused, redistributed, or modified.
See the LICENSE file for more details.
My email: dev@haruto.fun
My website: haruto.fun