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dds_loader.h
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/*
* dds.c -- dds texture loader
* last modification: aug. 14, 2007
*
* Copyright (c) 2005-2007 David HENRY
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* gcc -Wall -ansi -lGL -lGLU -lglut dds.c -o dds
*/
#ifndef _WIN32
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES 1
#endif /* GL_GLEXT_PROTOTYPES */
#endif /* _WIN32 */
#include <GL/glut.h>
#include <GL/glext.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2D = NULL;
#endif /* _WIN32 */
/* OpenGL texture info */
struct gl_texture_t
{
GLsizei width;
GLsizei height;
GLenum format;
GLint internalFormat;
GLuint id;
GLubyte *texels;
GLint numMipmaps;
};
/* DirectDraw's structures */
struct DDPixelFormat
{
GLuint size;
GLuint flags;
GLuint fourCC;
GLuint bpp;
GLuint redMask;
GLuint greenMask;
GLuint blueMask;
GLuint alphaMask;
};
struct DDSCaps
{
GLuint caps;
GLuint caps2;
GLuint caps3;
GLuint caps4;
};
struct DDColorKey
{
GLuint lowVal;
GLuint highVal;
};
struct DDSurfaceDesc
{
GLuint size;
GLuint flags;
GLuint height;
GLuint width;
GLuint pitch;
GLuint depth;
GLuint mipMapLevels;
GLuint alphaBitDepth;
GLuint reserved;
GLuint surface;
struct DDColorKey ckDestOverlay;
struct DDColorKey ckDestBlt;
struct DDColorKey ckSrcOverlay;
struct DDColorKey ckSrcBlt;
struct DDPixelFormat format;
struct DDSCaps caps;
GLuint textureStage;
};
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
(GLuint)( \
(((GLuint)(GLubyte)(ch3) << 24) & 0xFF000000) | \
(((GLuint)(GLubyte)(ch2) << 16) & 0x00FF0000) | \
(((GLuint)(GLubyte)(ch1) << 8) & 0x0000FF00) | \
((GLuint)(GLubyte)(ch0) & 0x000000FF) )
#define FOURCC_DXT1 MAKEFOURCC('D', 'X', 'T', '1')
#define FOURCC_DXT3 MAKEFOURCC('D', 'X', 'T', '3')
#define FOURCC_DXT5 MAKEFOURCC('D', 'X', 'T', '5')
GLuint loadDDSTexture (const char *filename);