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adventure mode todo v1.0.txt
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[v1]
- @AML
- Implement dialogue saving
- @Objectives
- Implement proper saving between games (MP?)
- @AM
- Implement "To be continued" ending after defeating WoF
- @PKE
- Failsafe against proximity alert spam when 2 gauges are 'significant'
[v0.61.0]
- @Cursed Bones
- Inform of cursed bones as mineable in scan message
- Set bones to be mineable (with lots of hp)
- @PKE
- Add text alert for first time PKE device locates something nearby
- @FMC + @PKE
- Show FX for binoculars and magic items when when mana shards are near, similarly
- @TMR
- Add message clarifying reload
- @Powerful Magic
- Add concept of mana charges stored in specific magic items
- @Orbs
- Add biome-biased orb colors
- @Necrotis
- Set elixir to make cursed skulls not appear (add some to dungeon chest)
- @AM
- Start players with Plaguewarder's Kit
- Contents
- Spectral Spyglass
- PBG
- 3 White Orbs
- 2 Elixirs
- 2 of each detonator
- Book for spyglass
- @Soul Barriers
- Fix immunity to boulders (traps?) while barrier active
- Rename PBG to PPBG
- Create @Spectral Spyglass mod
- @Orbs
- Retrofit to use Spectral Spyglass instead
- @FMC
- Retrofit to use Spectral Spyglass instead
- Implement viewing behavior
- Define item ("Curiouser and curiouser!")
- Create mod
- @AML
- Label the location of the PKE devices on the map from the start
- Add more repair kits
- @AM
- @Orbs
- Reduce orb colors
- Ensure mana potions are available (and priced competitively against ranger ammo)
- Increase ranger ammo costs?
- Add a source of obsidian
- Failsafe against center LE ending up inside the jungle
- Debug anvil dupe (breaking wood floor tiles?)
[v0.60.0]
- Port to tML 1.4