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Releases: hadashiA/VContainer

v1.4.2

09 Jan 03:14
7c62c67
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Breaking Changes

  • Make sure Singleton Registration cannot duplicate Types #83 @hadashiA

Fixes

  • ParentReferenceが毎フレームシリアライズされることによるエディタパフォーマンスの低下を解決 #85 @c3-hoge-fuga-piyo
  • SerializeReference属性はUnityEngine.Object派生のフィールドを現状サポートしていません #84 @c3-hoge-fuga-piyo

v1.4.1

19 Dec 04:05
f34f008
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Bug Fixes

  • Fix a problem that VContainerSettings.RootLifetimeScope cannot serialize in Unity 2020.2 #80 @hadashiA

v1.4.0

13 Dec 13:29
79de165
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Features

Bug Fixes

1.3.0

30 Nov 03:08
16f243a
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Features

  • Support Container.Inject(), Container.InjectGameObject(), Container.Instantiate() #64 @hadashiA
  • Add setting to execute auto Inject to MonoBehaviour #64 @hadashiA

Changes

  • Rename LifetimeScope.Push to LifetimeScope.Enqueue #65 @hadashiA
    • LifetimeScope.Push is obsolated.

v1.2.1

26 Nov 04:57
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Bug Fixes

v1.2.0

21 Nov 05:03
0ccde1d
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Changes

  • Make sure singleton dispose when container disposed #55 @hadashiA

Fixes

  • Replace the container build list with an array to reduce allocation #57 @hadashiA
  • Add manifest.json for development project to git #56 @hadashiA

v1.1.1

14 Nov 10:26
8fd4963
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Fixes

v1.1.0

12 Nov 09:26
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Features

Fixes

  • Reduce number of Player Loop items disptached #45 @hadashiA
  • Make CompositeDisposable's cretical section without user's Dispose() #47 @hadashiA

v1.0.0

08 Nov 03:53
4d757da
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Features

Bug Fixes

  • Make sure LifetimeScope can be resolve as base class #44 @hadashiA

Changes

  • README

v0.10.0

30 Oct 14:48
2f28b69
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Features