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# package type: 'script' (normal package), 'game-mode' (unique package - can only load one at a time), 'library' (doesn't start a Lua VM) or 'loading-screen' (special package for loading screen)
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type = "game-mode"
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# whether to force the custom map script to do not load
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force_no_map_script = false
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version = "1.3.5"
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# game-mode configurations
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[game_mode]
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# whether to force the custom map package to do not load
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force_no_map_package = false
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# auto destroy all entities spawned by this package when it unloads
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auto_cleanup = true
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# whether to load all level entities on client - only enable it if your package needs to use level static meshes entities
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load_level_entities = false
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# the game version (major.minor) at the time this package was created, for granting compatibility between breaking changes
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compatibility_version = "1.62"
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# packages requirements
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packages_requirements = [
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]
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# asset packs requirements
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assets_requirements = [
@@ -26,3 +29,9 @@
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compatible_maps = [
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"halloween-city-park::Halloween_CityPark",
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]
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# game-mode custom settings configurations
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# those settings can be configured through new game menu, Config.toml and server command line
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# and can be accessed through Server.GetCustomSettings() method from any package
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