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bitmap_text.cpp
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#include "bitmap_text.hpp"
#include <cctype>
BitmapText::BitmapText() {
}
BitmapText::BitmapText(const sf::Texture &texture, std::string text) {
setTexture(texture);
setText(text);
}
BitmapText::~BitmapText() {
}
void BitmapText::setTexture(const sf::Texture &texture) {
this->texture = &texture;
}
void BitmapText::setText(std::string text) {
this->text = text;
}
void BitmapText::setColor(sf::Color color) {
this->color = color;
}
std::string BitmapText::getText() {
return this->text;
}
void BitmapText::draw(sf::RenderTarget &target, sf::RenderStates states) const {
sf::Vector2f currentPosition = getPosition();
if (texture) {
sf::Sprite glyph(*texture);
glyph.setColor(color);
for (int i = 0; i < text.length(); i++) {
glyph.setPosition(currentPosition);
char character = std::toupper(text[i]);
if (character < '@') {
glyph.setTextureRect(sf::IntRect(8 * (character - ' '), 0, 8, 8));
}
else {
glyph.setTextureRect(sf::IntRect(8 * (character - '@'), 8, 8, 8));
}
target.draw(glyph, states);
if (character == '\n') {
currentPosition.x = getPosition().x;
currentPosition.y += 10;
}
else if (character == '!' || character == '.' || character == ':' || character == ';') {
currentPosition.x += 3;
}
else if (character == '(' || character == ')' || character == '/' || character == '[' || character == '\\' || character == ']') {
currentPosition.x += 4;
}
else if (character == '1' || character == 'I') {
currentPosition.x += 5;
}
else if (character == 'M' || character == 'W') {
currentPosition.x += 8;
}
else {
currentPosition.x += 7;
}
}
}
}