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Struggling to highlight characters using header.opts.hl #263
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this is a cool idea and basically exactly what I envisioned when i made that feature, so I'll try to figure this out soon |
ah, this might be the problem. even though it's displayed in a single cell, |
so if you have some code that's generating |
Hm, for me |
I'm trying to do the same same thing and getting the same problem. Any idea how to fix? |
Okay so I got mine working. I had to count each |
Hi, I'm generating pokemon sprites with highlight groups, but the highlighting isn't behaving how I'm expecting and I can't figure out how to apply it correctly.
I'm trying to set the color of each individual pixel that has a color by generating the highlight group named
PokePixel_ROW_COLUMN
and then adding them to the opts.hl two dimensional table as{"PokePixel_ROW_COLUMN", COLUMN, COLUMN+1}
This is how it should look:

This is how it's currently looking in alpha nvim:

This is the code:
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