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First and foremost, we use ImGui, which draws windows within the frame's rendering time slice. If multiple windows are doing a lot of things, that can cause frame lag. You can check how long things take to draw with |
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It's been a bit since we last talked on this, sorry for the slow response. Doing a bit of poking around at /xlstats it's really interesting seeing how much time things that are seemingly inactive use. I figure it might be helpful to give a lot of data here on what I'm seeing, but before I do I was curious a bit on what you mentioned. Regarding ImGui, you mention it running in the frame time slice and (in some cases) could cause frame lag. Is that something that would be impacting the game's own FPS or would it be more of an issue of Dalamud windows being sluggish? |
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I've noticed that having multiple dalamud windows open on screen is impacting frame rate. I think that this might be in part due to the transparency enabled on the windows. I'd like to try completely disabling the transparencies but when I crank up the opacity it still seems to be partly transparent. Is there a way to do this?
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