-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathsnake.py
executable file
·134 lines (102 loc) · 3.62 KB
/
snake.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
import pygame
import time
import random
import pygame.gfxdraw as gfxdraw
pygame.init()
# Define colors
black = (0, 0, 0)
white = (255, 255, 255)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
violet=(127,0,255)
# Set display dimensions
dis_width = 600
dis_height = 400
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Snake Game')
clock = pygame.time.Clock()
snake_block = 10
snake_speed = 2
font_style = pygame.font.SysFont(None, 30)
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width / 6, dis_height / 3])
def game_loop():
game_over = False
game_close = False
x1 = dis_width / 2
y1 = dis_height / 2
x1_change = 0
y1_change = 0
snake_list = []
length_of_snake = 1
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
score = 0
while not game_over:
while game_close:
dis.fill(blue)
message("You lost! Press Q-Quit or C-Play Again", red)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
game_loop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block
x1_change = 0
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
dis.fill(blue)
# pygame.draw.rect(dis, black, [foodx, foody, snake_block, snake_block])
# print("dis:",dis)
# print('foodx:',foodx)
# print('foody:',foody)
# print('snake_block:',snake_block )
gfxdraw.pie(dis, int(foodx), int(foody), snake_block, 0, 90, black)
snake_head = []
snake_head.append(x1)
snake_head.append(y1)
snake_list.append(snake_head)
if len(snake_list) > length_of_snake:
del snake_list[0]
for x in snake_list[:-1]:
if x == snake_head:
game_close = True
for i in snake_list:
pygame.draw.rect(dis, violet, [i[0], i[1], snake_block, snake_block])
pygame.display.update()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
length_of_snake += 1
score += 1
print('score:',score)
pygame.draw.rect(dis, white, [0, 0, 100, 40])
score_font = pygame.font.SysFont("comicsansms", 35)
value = score_font.render("Your Score: " + str(score), True, black)
# print('score:',score)
dis.blit(value, [0, 0])
clock.tick(snake_speed)
pygame.quit()
quit()
game_loop()