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Feature: force chunk-generation #22

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Nightreaver opened this issue Jul 4, 2016 · 2 comments
Open

Feature: force chunk-generation #22

Nightreaver opened this issue Jul 4, 2016 · 2 comments

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@Nightreaver
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Hello

As I'm using this, I already have lots of chunks that are generated just partly, means, just landscape no features and or just the "chunk file" (so also the chunk) already exists, but is completely empty (8kb file on harddrive for example)

Therefore I'm looking for a way to "force-load" chunks, even if they already exist and generate whats missing.

So force the chunk generation, skipping the "chunk already exist" check and just try "generation".

Should be possible, right?

Thanks & Regards

@Nightreaver
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Nightreaver commented Jul 4, 2016

And you might use "isTerrainPopulated" from Chunk class, as second check if chunk is correctly generated

As mcedit seem to have a way to mark those "unpopulated" chunks
image

@Nightreaver
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See #23
Tested with my "broken" world, seem to work fine

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