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I have https://github.com/sakitam-fdd/wind-layer working in OL 5.3.3 but it doesn't work in OL 6 (yet?) and it does most (all?) of its work in the canvas and not in webgl. It looks like olwind is using webgl, are you aware of the new support for webgl layers in OL6?
Ok, maybe an lot of question, but I would appreciate your feedback and any near term plans you might have for this project?
I'd be willing to generate and contribute python code for supplying data.
The text was updated successfully, but these errors were encountered:
Hi @woodbri, thanks for your interest in the project.
this project has not been ported to OL6 but it should be easy to do;
cool
I looked very briefly
Yes I am a contributor to OpenLayers.
OLWind uses WebGL for the gradient layer; OL6 only has support for rendering points in WebGL.
I agree it would be cool to have this has standard in OpenLayers.
Currently I have no plan on this project.
I only tested the code at a small scale / small data. You might require optimizations for bigger scale.
For implementing wave, you might have success drawing a small segment instead of a point.
If you come up with something interesting, please let me know.
Thanks this looks like a an awesome contribution. I have a few questions before diving into it:
I have https://github.com/sakitam-fdd/wind-layer working in OL 5.3.3 but it doesn't work in OL 6 (yet?) and it does most (all?) of its work in the canvas and not in webgl. It looks like olwind is using webgl, are you aware of the new support for webgl layers in OL6?
Ok, maybe an lot of question, but I would appreciate your feedback and any near term plans you might have for this project?
I'd be willing to generate and contribute python code for supplying data.
The text was updated successfully, but these errors were encountered: