Handle invalid mesh inertia produced by custom mesh inertia calculator #1542
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🦟 Bug fix
Summary
The custom mesh inertia calculator can produce invalid / null inertias, see code in MeshInertiaCalculator. SDFormat currently logs en error but proceeds to return an empty
gz::math::Inertiald
object with 0 mass and inertia matrix. This sdf error leads gz-sim to shutdown immediately. This PR prevents collision inertial calculation from returning zero inertial values, and instead it will now return default inertia if an invalid inertia is detected.The other option is to keep existing behavior and return an sdf error but update gz-sim to add a special case for continuing sim with presence of inertial sdf errors, which is also not ideal because 0 mass and inertia matrix could cause weird behavior in physics sim.
I went with the current approach because this behavior is similar to the case when no custom mesh inertial calculator exists, in which case the default inertial values are also returned.
Checklist
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