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Attempt to correct mass matrix in mesh inertia calculator (#2775)
Signed-off-by: Ian Chen <ichen@openrobotics.org> (cherry picked from commit 1509b0f)
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/* | ||
* Copyright (C) 2025 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
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#include <gtest/gtest.h> | ||
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#include <gz/math/MassMatrix3.hh> | ||
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#include "MeshInertiaCalculator.hh" | ||
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using namespace gz; | ||
using namespace sim; | ||
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///////////////////////////////////////////////// | ||
TEST(MeshInertiaCalculator, CorrectMassMatrix) | ||
{ | ||
// Verify a mass matrix with a small error can be corrected | ||
math::MassMatrix3d massMatrix(55.0, | ||
math::Vector3d(7, 15, 23), | ||
math::Vector3d::Zero); | ||
EXPECT_FALSE(massMatrix.IsValid()); | ||
EXPECT_TRUE(massMatrix.IsPositive()); | ||
// Set a small tolerance for the triangle inequality test and expect that | ||
// the mass matrix can not be corrected. | ||
EXPECT_FALSE(MeshInertiaCalculator::CorrectMassMatrix(massMatrix, 0.01)); | ||
// Verify successful correction with default tolerance. | ||
EXPECT_TRUE(MeshInertiaCalculator::CorrectMassMatrix(massMatrix)); | ||
EXPECT_TRUE(massMatrix.IsValid()); | ||
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// Verify a mass matrix with unordered diagonal moments and a small error | ||
// can be corrected, and that the elements in the corrected principal moments | ||
// maintain the same order. | ||
math::Vector3d ixxyyzz(15, 7, 23); | ||
massMatrix = math::MassMatrix3d(55.0, | ||
ixxyyzz, | ||
math::Vector3d::Zero); | ||
EXPECT_FALSE(massMatrix.IsValid()); | ||
EXPECT_TRUE(massMatrix.IsPositive()); | ||
EXPECT_TRUE(MeshInertiaCalculator::CorrectMassMatrix(massMatrix)); | ||
EXPECT_TRUE(massMatrix.IsValid()); | ||
EXPECT_NE(ixxyyzz, massMatrix.DiagonalMoments()); | ||
EXPECT_LT(massMatrix.PrincipalMoments()[1], massMatrix.PrincipalMoments()[0]); | ||
EXPECT_LT(massMatrix.PrincipalMoments()[0], massMatrix.PrincipalMoments()[2]); | ||
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// Verify a mass matrix with non-zero off-diagonal moments can be corrected | ||
massMatrix = math::MassMatrix3d(1.0, | ||
math::Vector3d(2.0, 2.0, 2.0), | ||
math::Vector3d(-1, 0, -0.1)); | ||
EXPECT_FALSE(massMatrix.IsValid()); | ||
EXPECT_TRUE(massMatrix.IsPositive()); | ||
EXPECT_TRUE(MeshInertiaCalculator::CorrectMassMatrix(massMatrix)); | ||
EXPECT_TRUE(massMatrix.IsValid()); | ||
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// Verify a mass matrix with a large error can not be corrected. | ||
massMatrix = math::MassMatrix3d(15.0, | ||
math::Vector3d(1, 2, 23), | ||
math::Vector3d::Zero); | ||
EXPECT_FALSE(massMatrix.IsValid()); | ||
EXPECT_TRUE(massMatrix.IsPositive()); | ||
EXPECT_FALSE(MeshInertiaCalculator::CorrectMassMatrix(massMatrix)); | ||
EXPECT_FALSE(massMatrix.IsValid()); | ||
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// Verify a mass matrix with non positive-definite inertia matrix can not | ||
// be corrected. | ||
massMatrix = math::MassMatrix3d(15.0, | ||
math::Vector3d(12, -15, 23), | ||
math::Vector3d::Zero); | ||
EXPECT_FALSE(massMatrix.IsValid()); | ||
EXPECT_FALSE(massMatrix.IsPositive()); | ||
EXPECT_FALSE(MeshInertiaCalculator::CorrectMassMatrix(massMatrix)); | ||
EXPECT_FALSE(massMatrix.IsPositive()); | ||
EXPECT_FALSE(massMatrix.IsValid()); | ||
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// Verify that CorrectMassMatrix returns true when given a valid mass matrix | ||
// and does not change the mass matrix data. | ||
massMatrix = math::MassMatrix3d(15.0, | ||
math::Vector3d(12, 15, 23), | ||
math::Vector3d::Zero); | ||
math::MassMatrix3d originalMassMatrix = massMatrix; | ||
EXPECT_TRUE(massMatrix.IsValid()); | ||
EXPECT_TRUE(MeshInertiaCalculator::CorrectMassMatrix(massMatrix)); | ||
EXPECT_TRUE(massMatrix.IsValid()); | ||
EXPECT_DOUBLE_EQ(originalMassMatrix.Mass(), | ||
massMatrix.Mass()); | ||
EXPECT_EQ(originalMassMatrix.DiagonalMoments(), | ||
massMatrix.DiagonalMoments()); | ||
EXPECT_EQ(originalMassMatrix.OffDiagonalMoments(), | ||
massMatrix.OffDiagonalMoments()); | ||
} |