From 4e33d6f9ecf5c5380aa4ca6bfad74b3255427a42 Mon Sep 17 00:00:00 2001 From: Luca Della Vedova Date: Fri, 27 Dec 2024 16:57:53 +0800 Subject: [PATCH] Simplify naming Signed-off-by: Luca Della Vedova --- graphics/src/AssimpLoader.cc | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/graphics/src/AssimpLoader.cc b/graphics/src/AssimpLoader.cc index fae6c56b..7f508f80 100644 --- a/graphics/src/AssimpLoader.cc +++ b/graphics/src/AssimpLoader.cc @@ -210,9 +210,7 @@ void AssimpLoader::Implementation::RecursiveCreate(const aiScene* _scene, { auto assimpMeshIdx = _node->mMeshes[meshIdx]; auto& assimpMesh = _scene->mMeshes[assimpMeshIdx]; - auto meshName = ToString(assimpMesh->mName); auto subMesh = this->CreateSubMesh(assimpMesh, _transform); - subMesh.SetName(meshName); // Now add the bones to the skeleton if (assimpMesh->HasBones() && _scene->HasAnimations()) { @@ -703,6 +701,7 @@ SubMesh AssimpLoader::Implementation::CreateSubMesh( if (subMesh.NormalCount() == 0u){ subMesh.RecalculateNormals(); } + submesh.SetName(ToString(_assimpMesh->mName)); return subMesh; }