Automations triggered by goals (E.g. Total donated by all players in last X days) #825
Astaroth368
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My suggestion is to create automation triggers for real money donation goals. Whether it's simply to post a thank you in game or in Discord, or to reward players with items, or rate increases etc.
For example:
Triggers for donations accumulated from all players
$<Custom Amount>
received from all players within<Custom Amount>
days (E.g. Triggers when $40 is reached within 7 days or $100 is received within 30 days)$<Custom Amount>
received from all players (Triggers every time the donation goal is reached E.g. every time you reach a total of $40 donated; even if that takes days, weeks or months to reach or even if it happens 3+ times in one week)$<Custom Amount>
received from all players with a<Custom Amount>
days cooldown (E.g. Triggers when you receive a total of $100 but cannot be triggered again for 30 days)Triggers for donations accumulated for individual players
$<Custom Amount>
received from a single player (Triggers once per player - E.g. Receive $100 from a single player and reward them with a nice gift or higher role in Discord)$<Custom Amount>
received from a single player with<Custom Amount>
days cooldown$<Custom Amount>
received from a single player (Repeatable - E.g. a player donates $10 a month for 3 months. When they reach $30 this triggers, then resets and repeats if they reach it in another 3 months)Similar types of triggers could be used for task automations too (E.g. every time X points are spent in store by all players or a single player, or every time a certain store item sells X times)
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