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snow.go
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package main
import (
"image"
"image/color"
"math/rand"
"time"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/widget"
)
var pix image.Image
func init() {
pix = captureSnowflake(flakeSizeLarge.Add(flakeSizeLarge), false)
}
type snow struct {
widget.BaseWidget
flakes []fyne.CanvasObject
bg *canvas.Rectangle
}
func newSnowLayer() *snow {
s := &snow{}
s.ExtendBaseWidget(s)
go s.animate()
return s
}
func (s *snow) animate() {
for {
<-time.After(time.Millisecond * 16)
fyne.Do(func() {
flakes := make([]fyne.CanvasObject, len(s.flakes))
remove := 0
for i, f := range s.flakes {
if f == nil {
continue
}
if f.Size().Height > 40 {
f.Move(f.Position().Add(fyne.NewPos(0, 1)))
} else if f.Size().Height > 20 {
f.Move(f.Position().Add(fyne.NewPos(0, 0.5)))
} else {
f.Move(f.Position().Add(fyne.NewPos(0, 0.25)))
}
if f.Position().Y < s.Size().Height+36 { // mobile overflow approximation
flakes[i-remove] = f
} else {
remove++
}
}
s.flakes = flakes[:len(flakes)-remove]
})
}
}
func (s *snow) snow() {
space := int(s.Size().Width - flakeSizeLarge.Width)
count := space / 50
go func() {
fyne.Do(func() {
flakes := make([]fyne.CanvasObject, count)
for i := 0; i < count; i++ {
x := rand.Intn(space)
y := rand.Intn(80)
f := canvas.NewImageFromImage(pix)
f.ScaleMode = canvas.ImageScaleFastest
switch rand.Intn(6) {
case 5:
f.Resize(flakeSizeLarge)
case 3, 4:
f.Resize(flakeSizeMid)
default:
f.Resize(flakeSizeSmall)
}
f.Move(fyne.NewPos(float32(x), float32(-y)-f.Size().Height*2))
flakes[i] = f
s.flakes = append(s.flakes, flakes...)
}
})
}()
}
func (s *snow) CreateRenderer() fyne.WidgetRenderer {
return &snowRender{s: s}
}
type snowRender struct {
s *snow
}
func (s *snowRender) BackgroundColor() color.Color {
return color.Transparent
}
func (s *snowRender) Destroy() {
// TODO stop all animations
}
func (s *snowRender) Layout(fyne.Size) {
// no-op all the animations are manually placed
}
func (s *snowRender) MinSize() fyne.Size {
return flakeSizeSmall
}
func (s *snowRender) Objects() []fyne.CanvasObject {
return s.s.flakes
}
func (s *snowRender) Refresh() {
// no-op
}