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Copy file name to clipboardexpand all lines: README.md
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***FuncGodot*** is a plugin for [Godot 4](https://godotengine.org/) that allows users to generate Godot scenes using the [Quake MAP file format](https://quakewiki.org/wiki/Quake_Map_Format). Map files can be made in a variety of editors, the most commonly recommended one being [TrenchBroom](https://trenchbroom.github.io/). It is a reworking and rewrite of the [Qodot](https://github.com/QodotPlugin/Qodot) plugin for Godot 3 and 4.
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[Full documentation is available online](https://func-godot.github.io/func_godot_docs/) as well as off. Release zip files come pre-packaged with the manual, but if you need to you can [download a standalone copy here](https://github.com/func-godot/func_godot_docs/releases/).
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[Full documentation is available online](https://func-godot.github.io/func_godot_docs/) as well as off. Release zip files come pre-packaged with the manual, but if you need to you can [download the most up-to-date standalone copy here](https://github.com/func-godot/func_godot_docs/releases/).
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For more help or to contribute to the community, join us on the [Official FuncGodot Discord](https://discord.gg/eBQ7EfNZSZ)!
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## Features
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- Godot Scene Generation
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- File support for Quake `map`, `wad`, and `lmp` palette formats.
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- File support for Quake `map`, `wad`, and `lmp` palette formats
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- File support for Half-Life `wad` format
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- Meshes from `map` brush geometry
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- Materials and UVs from `map` texture definitions
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- Convex and concave collision shapes
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- Entity Definition Support
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- Fully customizable entities that can be defined for TrenchBroom and generated in Godot
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- Leverage the `map` format's classname and key value pair systems
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- Define the visual and collision properties of brush entities on a per-classname basis
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- Retrieve easy to access mesh metadata for per face material information
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- Define point entities that can be generated from node class name and script or from packed scenes
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- Generate GLB display models with correct orientation and scale for point entities in map editors with GLTF support
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- FGD (Forge Game Data) export
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- NetRadiant Custom Integration
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- Gamepack Export
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- Shader definitions
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- Customizable build options
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## Confirmed Compatible Map Editors
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- TrenchBroom
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- J.A.C.K.
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- NetRadiant Custom
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- NetRadiant Custom[br]
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Help us add to this list by testing out your preferred map editor and helping us come up with compatibility solutions!
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