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Is your feature request related to a problem? Please describe.
Currently all trappings in Character's "inventory" are treated as carried or worn. This means that it's hard to track trappings that are currently not carried by the Character. This gets even more problematic for Trappings such as Vehicles 😬
Describe the solution you'd like
Introduce checkbox that makes Trapping excluded from the Encumbrance calculation
Excluded Trapping will have a special badge to show that it's not carried
How should this be called - carried (for trappings that are included), stored (trappings that are excluded), or just something like encumbranceIgnored (and using similar phrasing to Foundry module - "Encumbrance for this item is not counted (useful for Vehicles, or stashed Trappings)")
The text was updated successfully, but these errors were encountered:
From Feedback form
Is your feature request related to a problem? Please describe.
Currently all trappings in Character's "inventory" are treated as carried or worn. This means that it's hard to track trappings that are currently not carried by the Character. This gets even more problematic for Trappings such as Vehicles 😬
Describe the solution you'd like
Similar thing in Foundry WFRP module: Toggle for trappings not carried, that discounts them from encumbrance moo-man/WFRP4e-FoundryVTT#840
Questions?
How should this be called - carried (for trappings that are included), stored (trappings that are excluded), or just something like encumbranceIgnored (and using similar phrasing to Foundry module - "Encumbrance for this item is not counted (useful for Vehicles, or stashed Trappings)")
The text was updated successfully, but these errors were encountered: