Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Support for not currently carried Trappings #354

Open
fmasa opened this issue Oct 18, 2024 · 0 comments
Open

Support for not currently carried Trappings #354

fmasa opened this issue Oct 18, 2024 · 0 comments
Labels
enhancement New feature or request Trappings

Comments

@fmasa
Copy link
Owner

fmasa commented Oct 18, 2024

From Feedback form

Is your feature request related to a problem? Please describe.

Currently all trappings in Character's "inventory" are treated as carried or worn. This means that it's hard to track trappings that are currently not carried by the Character. This gets even more problematic for Trappings such as Vehicles 😬

Describe the solution you'd like

Questions?

How should this be called - carried (for trappings that are included), stored (trappings that are excluded), or just something like encumbranceIgnored (and using similar phrasing to Foundry module - "Encumbrance for this item is not counted (useful for Vehicles, or stashed Trappings)")

@fmasa fmasa added the enhancement New feature or request label Oct 18, 2024
@fmasa fmasa assigned fmasa and unassigned fmasa Oct 18, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request Trappings
Projects
None yet
Development

No branches or pull requests

1 participant