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face.go
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package topo
/*
#include <stdlib.h>
#include "topo_c_api.h"
#cgo CFLAGS: -I ./libs
#cgo linux CXXFLAGS: -I ./libs -std=gnu++14
#cgo darwin,amd64 CXXFLAGS: -I ./libs -std=gnu++14
#cgo darwin,arm64 CXXFLAGS: -I ./libs -std=gnu++14
#cgo windows CXXFLAGS: -I ./libs -std=gnu++14
*/
import "C"
import (
"runtime"
"unsafe"
)
type Face struct {
inner *innerFace
}
type innerFace struct {
val C.struct__topo_face_t
}
func TopoMakeFace() *Face {
p := &Face{inner: &innerFace{val: C.topo_make_face()}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func (s *Face) IsNull() bool {
return bool(C.topo_shape_is_null(s.inner.val.shp))
}
func (s *Face) IsValid() bool {
return bool(C.topo_shape_is_valid(s.inner.val.shp))
}
func (s *Face) Equals(e *Shape) bool {
return bool(C.topo_shape_equals(s.inner.val.shp, e.inner.val))
}
func (s *Face) Type() int {
return int(C.topo_shape_type(s.inner.val.shp))
}
func (s *Face) BBox() BBox {
return BBox{val: C.topo_shape_bounding_box(s.inner.val.shp)}
}
func (s *Face) Hash() int {
return int(C.topo_shape_hash_code(s.inner.val.shp))
}
func (s *Face) Transform(t Trsf) int {
return int(C.topo_shape_transform(s.inner.val.shp, t.val))
}
func (s *Face) Translate(v Vector3) int {
return int(C.topo_shape_translate(s.inner.val.shp, v.val))
}
func (s *Face) RotateFromPoint(angle float64, p1, p2 Point3) int {
return int(C.topo_shape_rotate_from_two_point(s.inner.val.shp, C.double(angle), p1.val, p2.val))
}
func (s *Face) RotateFromAxis1(angle float64, a Axis1) int {
return int(C.topo_shape_rotate_from_axis1(s.inner.val.shp, C.double(angle), a.val))
}
func (s *Face) RotateFromQuaternion(q Quaternion) int {
return int(C.topo_shape_rotate_from_quaternion(s.inner.val.shp, q.val))
}
func (s *Face) Scale(angle float64, a Point3) int {
return int(C.topo_shape_scale(s.inner.val.shp, C.double(angle), a.val))
}
func (s *Face) MirrorFromPointNorm(pnt, ner Point3) int {
return int(C.topo_shape_mirror_from_point_norm(s.inner.val.shp, pnt.val, ner.val))
}
func (s *Face) MirrorFromAxis1(a Axis1) int {
return int(C.topo_shape_mirror_from_axis1(s.inner.val.shp, a.val))
}
func (s *Face) MirrorFromAxis2(a Axis2) int {
return int(C.topo_shape_mirror_from_axis2(s.inner.val.shp, a.val))
}
func (s *Face) Transformed(t Trsf) *Face {
var val C.struct__topo_face_t
val.shp = C.topo_shape_transformed(s.inner.val.shp, t.val)
p := &Face{inner: &innerFace{val: val}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func (s *Face) Translated(v Vector3) *Face {
var val C.struct__topo_face_t
val.shp = C.topo_shape_translated(s.inner.val.shp, v.val)
p := &Face{inner: &innerFace{val: val}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func (s *Face) RotatedFromPoint(angle float64, p1, p2 Point3) *Face {
var val C.struct__topo_face_t
val.shp = C.topo_shape_rotated_from_two_point(s.inner.val.shp, C.double(angle), p1.val, p2.val)
p := &Face{inner: &innerFace{val: val}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func (s *Face) RotatedFromAxis1(angle float64, a Axis1) *Face {
var val C.struct__topo_face_t
val.shp = C.topo_shape_rotated_from_axis1(s.inner.val.shp, C.double(angle), a.val)
p := &Face{inner: &innerFace{val: val}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func (s *Face) RotatedFromQuaternion(q Quaternion) *Face {
var val C.struct__topo_face_t
val.shp = C.topo_shape_rotated_from_quaternion(s.inner.val.shp, q.val)
p := &Face{inner: &innerFace{val: val}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func (s *Face) Scaled(angle float64, a Point3) *Face {
var val C.struct__topo_face_t
val.shp = C.topo_shape_scaled(s.inner.val.shp, C.double(angle), a.val)
p := &Face{inner: &innerFace{val: val}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func (s *Face) MirroredFromPointNorm(pnt, ner Point3) *Face {
var val C.struct__topo_face_t
val.shp = C.topo_shape_mirrored_from_point_norm(s.inner.val.shp, pnt.val, ner.val)
p := &Face{inner: &innerFace{val: val}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func (s *Face) MirroredFromAxis1(a Axis1) *Face {
var val C.struct__topo_face_t
val.shp = C.topo_shape_mirrored_from_axis1(s.inner.val.shp, a.val)
p := &Face{inner: &innerFace{val: val}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func (s *Face) MirroredFromAxis2(a Axis2) *Face {
var val C.struct__topo_face_t
val.shp = C.topo_shape_mirrored_from_axis2(s.inner.val.shp, a.val)
p := &Face{inner: &innerFace{val: val}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func (s *Face) GetOrientation() int {
return int(C.topo_shape_get_orientation(s.inner.val.shp))
}
func (s *Face) SetOrientation(t int) {
C.topo_shape_set_orientation(s.inner.val.shp, C.int(t))
}
func (s *Face) GetLocation() *TopoLocation {
p := &TopoLocation{inner: &innerTopoLocation{val: C.topo_shape_get_location(s.inner.val.shp)}}
runtime.SetFinalizer(p.inner, (*innerTopoLocation).free)
return p
}
func (s *Face) SetLocation(t *TopoLocation) {
C.topo_shape_set_location(s.inner.val.shp, t.inner.val)
}
func (s *Face) FixShape() bool {
return bool(C.topo_shape_fix_shape(s.inner.val.shp))
}
func (s *Face) Copy() *Face {
var val C.struct__topo_face_t
val.shp = C.topo_shape_copy(s.inner.val.shp)
p := &Face{inner: &innerFace{val: val}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func (s *Face) Mesh(m *MeshReceiver, tolerance, deflection, angle float64) {
C.topo_shape_mesh(s.inner.val.shp, m.inner.val, C.double(tolerance), C.double(deflection), C.double(angle), C.bool(false))
}
func (s *Face) MeshWithTexture(m *MeshReceiver, tolerance, deflection, angle float64) {
m.hasTexCoords = true
C.topo_shape_mesh(s.inner.val.shp, m.inner.val, C.double(tolerance), C.double(deflection), C.double(angle), C.bool(true))
}
func (s *Face) SetSurfaceColour(c Color) {
C.topo_shape_set_surface_colour(s.inner.val.shp, c.val)
}
func (s *Face) SetCurveColour(c Color) {
C.topo_shape_set_curve_colour(s.inner.val.shp, c.val)
}
func (s *Face) SetLabel(l string) {
str := C.CString(l)
defer C.free(unsafe.Pointer(str))
C.topo_shape_set_label(s.inner.val.shp, str)
}
func (s *Face) SetUVOrigin(u, v float64) {
C.topo_shape_set_u_origin(s.inner.val.shp, C.double(u))
C.topo_shape_set_v_origin(s.inner.val.shp, C.double(v))
}
func (s *Face) SetUVRepeat(u, v float64) {
C.topo_shape_set_u_repeat(s.inner.val.shp, C.double(u))
C.topo_shape_set_v_repeat(s.inner.val.shp, C.double(v))
}
func (s *Face) SetScaleU(u float64) {
C.topo_shape_set_scale_u(s.inner.val.shp, C.double(u))
}
func (s *Face) SetScaleV(v float64) {
C.topo_shape_set_scale_v(s.inner.val.shp, C.double(v))
}
func (s *Face) SetAutoScaleSizeOnU(u float64) {
C.topo_shape_set_auto_scale_size_on_u(s.inner.val.shp, C.double(u))
}
func (s *Face) SetAutoScaleSizeOnV(v float64) {
C.topo_shape_set_auto_scale_size_on_v(s.inner.val.shp, C.double(v))
}
func (s *Face) SetTextureMapType(t int) {
C.topo_shape_set_txture_map_type(s.inner.val.shp, C.int(t))
}
func (s *Face) SetRotationAngle(a float64) {
C.topo_shape_set_rotation_angle(s.inner.val.shp, C.double(a))
}
func (s *Face) GetSurfaceColour() Color {
return Color{val: C.topo_shape_get_surface_colour(s.inner.val.shp)}
}
func (s *Face) GetCurveColour() Color {
return Color{val: C.topo_shape_get_surface_colour(s.inner.val.shp)}
}
func (s *Face) GetLabel() string {
return C.GoString(C.topo_shape_get_label(s.inner.val.shp))
}
func (s *Face) GetUVOrigin() (u, v float64) {
u = float64(C.topo_shape_get_u_origin(s.inner.val.shp))
v = float64(C.topo_shape_get_v_origin(s.inner.val.shp))
return
}
func (s *Face) GetUVRepeat() (u, v float64) {
u = float64(C.topo_shape_get_u_repeat(s.inner.val.shp))
v = float64(C.topo_shape_get_v_repeat(s.inner.val.shp))
return
}
func (s *Face) GetUVScale() (u, v float64) {
u = float64(C.topo_shape_get_scale_u(s.inner.val.shp))
v = float64(C.topo_shape_get_scale_v(s.inner.val.shp))
return
}
func (s *Face) GetUVAutoScaleSize() (u, v float64) {
u = float64(C.topo_shape_get_auto_scale_size_on_u(s.inner.val.shp))
v = float64(C.topo_shape_get_auto_scale_size_on_v(s.inner.val.shp))
return
}
func (s *Face) GetTxtureMapType() int {
return int(C.topo_shape_get_txture_map_type(s.inner.val.shp))
}
func (s *Face) GetRotationAngle() float64 {
return float64(C.topo_shape_get_rotation_angle(s.inner.val.shp))
}
func (t *Face) NumWires() int {
return int(C.topo_face_num_wires(t.inner.val))
}
func (t *Face) NumFaces() int {
return int(C.topo_face_num_faces(t.inner.val))
}
func (t *Face) Area() float64 {
return float64(C.topo_face_area(t.inner.val))
}
func (t *Face) Tolerance() float32 {
return float32(C.topo_face_tolerance(t.inner.val))
}
func (t *Face) Inertia() BBox {
return BBox{val: C.topo_face_inertia(t.inner.val)}
}
func (t *Face) CentreOfMass() Point3 {
return Point3{val: C.topo_face_centre_of_mass(t.inner.val)}
}
func (t *Face) ToPlane() *TopoPlane {
p := &TopoPlane{inner: &innerTopoPlane{val: C.topo_face_to_plane(t.inner.val)}}
runtime.SetFinalizer(p.inner, (*innerTopoPlane).free)
return p
}
func (t *Face) Offset(offset, tolerance float64) int {
return int(C.topo_face_offset(t.inner.val, C.double(offset), C.double(tolerance)))
}
func (t *Face) Extrude(shp *Shape, p1, p2 Point3) int {
return int(C.topo_face_extrude(t.inner.val, shp.inner.val, p1.val, p2.val))
}
func (t *Face) Revolve(shp *Shape, p1, p2 Point3, angle float64) int {
return int(C.topo_face_revolve(t.inner.val, shp.inner.val, p1.val, p2.val, C.double(angle)))
}
func (s *Face) Sweep(spine *Wire, profiles []Shape, cornerMode int) int {
cshp := make([]*C.struct__topo_shape_t, len(profiles))
for i := range profiles {
cshp[i] = profiles[i].inner.val
}
return int(C.topo_face_sweep(s.inner.val, spine.inner.val, &cshp[0], C.int(len(profiles)), C.int(cornerMode)))
}
func (s *Face) SweepWire(spine *Wire, profiles []Wire, cornerMode int) int {
cshp := make([]C.struct__topo_wire_t, len(profiles))
for i := range profiles {
cshp[i] = profiles[i].inner.val
}
return int(C.topo_face_sweep_wire(s.inner.val, spine.inner.val, &cshp[0], C.int(len(profiles)), C.int(cornerMode)))
}
func (t *Face) Loft(profiles []Shape, ruled bool, tolerance float64) int {
prs := make([]*C.struct__topo_shape_t, len(profiles))
for i := range profiles {
prs[i] = profiles[i].inner.val
}
return int(C.topo_face_loft(t.inner.val, &prs[0], C.int(len(profiles)), C.bool(ruled), C.double(tolerance)))
}
func (t *Face) Boolean(tool *Face, op int) int {
return int(C.topo_face_boolean(t.inner.val, tool.inner.val, C.int(op)))
}
func (f *Face) UVBounds() (uMin, uMax, vMin, vMax float64) {
C.topo_face_uv_bounds(f.inner.val, (*C.double)(&uMin), (*C.double)(&uMax),
(*C.double)(&vMin), (*C.double)(&vMax))
return
}
func (f *Face) ParamAt(pt Point3) (u, v float64) {
C.topo_face_param_at(f.inner.val, pt.val, (*C.double)(&u), (*C.double)(&v))
return
}
func (f *Face) Params(pts []Point3, tol float64) ([]float64, []float64) {
count := len(pts)
cPoints := make([]C.pnt3d_t, count)
us := make([]float64, count)
vs := make([]float64, count)
for i := range pts {
cPoints[i] = pts[i].val
}
C.topo_face_params(f.inner.val, &cPoints[0], C.int(count),
(*C.double)(&us[0]), (*C.double)(&vs[0]), C.double(tol))
return us, vs
}
func (f *Face) PositionAt(u, v float64) Point3 {
return Point3{val: C.topo_face_position_at(f.inner.val, C.double(u), C.double(v))}
}
func (f *Face) Positions(us, vs []float64) []Point3 {
count := len(us)
points := make([]Point3, count)
cPoints := make([]C.pnt3d_t, count)
cUs := make([]float64, count)
cVs := make([]float64, count)
copy(cUs, us)
copy(cVs, vs)
C.topo_face_positions(f.inner.val, (*C.double)(&cUs[0]), (*C.double)(&cVs[0]),
C.int(count), &cPoints[0])
for i := range cPoints {
points[i] = Point3{val: cPoints[i]}
}
return points
}
func (f *Face) NormalAt(location Point3) Vector3 {
return Vector3{val: C.topo_face_normal_at(f.inner.val, &location.val)}
}
func (f *Face) NormalAtUV(u, v float64) (Vector3, Point3) {
var normal C.vec3d_t
var point C.pnt3d_t
C.topo_face_normal_at_uv(f.inner.val, C.double(u), C.double(v), &normal, &point)
return Vector3{val: normal}, Point3{val: point}
}
func (f *Face) Normals(us, vs []float64) ([]Vector3, []Point3) {
count := len(us)
normals := make([]Vector3, count)
points := make([]Point3, count)
cNormals := make([]C.vec3d_t, count)
cPoints := make([]C.pnt3d_t, count)
cUs := make([]float64, count)
cVs := make([]float64, count)
copy(cUs, us)
copy(cVs, vs)
C.topo_face_normals(f.inner.val, (*C.double)(&cUs[0]), (*C.double)(&cVs[0]),
C.int(count), &cNormals[0], &cPoints[0])
for i := range cNormals {
normals[i] = Vector3{val: cNormals[i]}
points[i] = Point3{val: cPoints[i]}
}
return normals, points
}
func (f *Face) Fillet2D(radius float64, vertices []*Vertex) *Face {
count := len(vertices)
cVertices := make([]C.struct__topo_vertex_t, count)
for i, v := range vertices {
cVertices[i] = v.inner.val
}
p := &Face{inner: &innerFace{val: C.topo_face_fillet2d(f.inner.val,
C.double(radius), &cVertices[0], C.int(count))}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func (f *Face) Chamfer2D(distance float64, vertices []*Vertex) *Face {
count := len(vertices)
cVertices := make([]C.struct__topo_vertex_t, count)
for i, v := range vertices {
cVertices[i] = v.inner.val
}
p := &Face{inner: &innerFace{val: C.topo_face_chamfer2d(f.inner.val,
C.double(distance), &cVertices[0], C.int(count))}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func (f *Face) Thicken(thickness float64) *Solid {
p := &Solid{inner: &innerSolid{val: C.topo_face_thicken(f.inner.val, C.double(thickness))}}
runtime.SetFinalizer(p.inner, (*innerSolid).free)
return p
}
func (f *Face) Project(other *Face, direction Vector3) *Face {
p := &Face{inner: &innerFace{val: C.topo_face_project(f.inner.val,
other.inner.val, direction.val)}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func (f *Face) ToArcs(tolerance float64) *Face {
p := &Face{inner: &innerFace{val: C.topo_face_to_arcs(f.inner.val, C.double(tolerance))}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func (f *Face) Trim(u0, u1, v0, v1, tol float64) *Face {
p := &Face{inner: &innerFace{val: C.topo_face_trim(f.inner.val,
C.double(u0), C.double(u1), C.double(v0), C.double(v1), C.double(tol))}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func (f *Face) Isoline(param float64, direction string) *Edge {
cDir := C.CString(direction)
defer C.free(unsafe.Pointer(cDir))
p := &Edge{inner: &innerEdge{val: C.topo_face_isoline(f.inner.val,
C.double(param), cDir)}}
runtime.SetFinalizer(p.inner, (*innerEdge).free)
return p
}
func (f *Face) Isolines(params []float64, direction string) []*Edge {
count := len(params)
cParams := make([]float64, count)
copy(cParams, params)
cDir := C.CString(direction)
defer C.free(unsafe.Pointer(cDir))
var resultCount C.int
edges := C.topo_face_isolines(f.inner.val, (*C.double)(&cParams[0]),
C.int(count), cDir, &resultCount)
if edges == nil {
return nil
}
defer C.free(unsafe.Pointer(edges))
edgeSlice := (*[1 << 30]C.struct__topo_edge_t)(unsafe.Pointer(edges))[:resultCount:resultCount]
result := make([]*Edge, resultCount)
for i := range edgeSlice {
result[i] = &Edge{inner: &innerEdge{val: edgeSlice[i]}}
runtime.SetFinalizer(result[i].inner, (*innerEdge).free)
}
return result
}
func (f *Face) OuterWire() *Wire {
p := &Wire{inner: &innerWire{val: C.topo_face_outer_wire(f.inner.val)}}
runtime.SetFinalizer(p.inner, (*innerWire).free)
return p
}
func (f *Face) InnerWires() []*Wire {
var count C.int
wires := C.topo_face_inner_wires(f.inner.val, &count)
if wires == nil {
return nil
}
defer C.free(unsafe.Pointer(wires))
wireSlice := (*[1 << 30]C.struct__topo_wire_t)(unsafe.Pointer(wires))[:count:count]
result := make([]*Wire, count)
for i := range wireSlice {
result[i] = &Wire{inner: &innerWire{val: wireSlice[i]}}
runtime.SetFinalizer(result[i].inner, (*innerWire).free)
}
return result
}
func (t *Face) ToShape() *Shape {
sp := &Shape{inner: &innerShape{val: C.topo_shape_share(t.inner.val.shp)}}
runtime.SetFinalizer(sp.inner, (*innerShape).free)
return sp
}
func (t *innerFace) free() {
C.topo_face_free(t.val)
}
func TopoMakeFaceFromPlane(f Plane) *Face {
p := &Face{inner: &innerFace{val: C.topo_face_make_face_from_plane(f.val)}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakeFaceFromCylinder(f Cylinder) *Face {
p := &Face{inner: &innerFace{val: C.topo_face_make_face_from_cylinder(f.val)}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakeFaceFromCone(f Cone) *Face {
p := &Face{inner: &innerFace{val: C.topo_face_make_face_from_cone(f.val)}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakeFaceFromSphere(f Sphere) *Face {
p := &Face{inner: &innerFace{val: C.topo_face_make_face_from_sphere(f.val)}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakeFaceFromTorus(f Torus) *Face {
p := &Face{inner: &innerFace{val: C.topo_face_make_face_from_torus(f.val)}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakeFaceFromSurface(S *GeomSurface, TolDegen float64) *Face {
p := &Face{inner: &innerFace{val: C.topo_face_make_face_from_surface(S.inner.geom, C.double(TolDegen))}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakeFaceFromPlaneParm(f Plane, UMin, UMax, VMin, VMax float64) *Face {
p := &Face{inner: &innerFace{val: C.topo_face_make_face_from_plane_p(f.val, C.double(UMin), C.double(UMax), C.double(VMin), C.double(VMax))}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakeFaceFromCylinderParm(f Cylinder, UMin, UMax, VMin, VMax float64) *Face {
p := &Face{inner: &innerFace{val: C.topo_face_make_face_from_cylinder_p(f.val, C.double(UMin), C.double(UMax), C.double(VMin), C.double(VMax))}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakeFaceFromConeParm(f Cone, UMin, UMax, VMin, VMax float64) *Face {
p := &Face{inner: &innerFace{val: C.topo_face_make_face_from_cone_p(f.val, C.double(UMin), C.double(UMax), C.double(VMin), C.double(VMax))}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakeFaceFromSphereParm(f Sphere, UMin, UMax, VMin, VMax float64) *Face {
p := &Face{inner: &innerFace{val: C.topo_face_make_face_from_sphere_p(f.val, C.double(UMin), C.double(UMax), C.double(VMin), C.double(VMax))}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakeFaceFromTorusParm(f Torus, UMin, UMax, VMin, VMax float64) *Face {
p := &Face{inner: &innerFace{val: C.topo_face_make_face_from_torus_p(f.val, C.double(UMin), C.double(UMax), C.double(VMin), C.double(VMax))}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakeFaceFromSurfaceParm(S *GeomSurface, UMin, UMax, VMin, VMax, TolDegen float64) *Face {
p := &Face{inner: &innerFace{val: C.topo_face_make_face_from_surface_p(S.inner.geom, C.double(UMin), C.double(UMax), C.double(VMin), C.double(VMax), C.double(TolDegen))}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakeFaceFromWire(w Wire, OnlyPlane bool) *Face {
p := &Face{inner: &innerFace{val: C.topo_face_make_face_from_wire_onlyplane(w.inner.val, C.bool(OnlyPlane))}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakeFaceFromPlaneWire(p Plane, w Wire, Inside bool) *Face {
f := &Face{inner: &innerFace{val: C.topo_face_make_face_from_plane_wire(p.val, w.inner.val, C.bool(Inside))}}
runtime.SetFinalizer(f.inner, (*innerFace).free)
return f
}
func TopoMakeFaceFromCylinderWire(p Cylinder, w Wire, Inside bool) *Face {
f := &Face{inner: &innerFace{val: C.topo_face_make_face_from_cylinder_wire(p.val, w.inner.val, C.bool(Inside))}}
runtime.SetFinalizer(f.inner, (*innerFace).free)
return f
}
func TopoMakeFaceFromConeWire(p Cone, w Wire, Inside bool) *Face {
f := &Face{inner: &innerFace{val: C.topo_face_make_face_from_cone_wire(p.val, w.inner.val, C.bool(Inside))}}
runtime.SetFinalizer(f.inner, (*innerFace).free)
return f
}
func TopoMakeFaceFromSphereWire(p Sphere, w Wire, Inside bool) *Face {
f := &Face{inner: &innerFace{val: C.topo_face_make_face_from_sphere_wire(p.val, w.inner.val, C.bool(Inside))}}
runtime.SetFinalizer(f.inner, (*innerFace).free)
return f
}
func TopoMakeFaceFromTorusWire(p Torus, w Wire, Inside bool) *Face {
f := &Face{inner: &innerFace{val: C.topo_face_make_face_from_torus_wire(p.val, w.inner.val, C.bool(Inside))}}
runtime.SetFinalizer(f.inner, (*innerFace).free)
return f
}
func TopoMakeFaceFromSurfaceWire(S *GeomSurface, w Wire, Inside bool) *Face {
p := &Face{inner: &innerFace{val: C.topo_face_make_face_from_surface_wire(S.inner.geom, w.inner.val, C.bool(Inside))}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakeFaceFromFaceWire(f *Face, w Wire) *Face {
p := &Face{inner: &innerFace{val: C.topo_face_make_face_from_face_wire(f.inner.val, w.inner.val)}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakeFaceFromWires(ws []Wire) *Face {
cws := make([]C.struct__topo_wire_t, len(ws))
for i := range ws {
cws[i] = ws[i].inner.val
}
p := &Face{inner: &innerFace{val: C.topo_face_make_face_from_wire(&cws[0], C.int(len(ws)))}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakeFaceFromEdges(ws []Edge, pts []Point3) *Face {
cws := make([]C.struct__topo_edge_t, len(ws))
for i := range ws {
cws[i] = ws[i].inner.val
}
cpts := make([]C.struct__pnt3d_t, len(pts))
for i := range pts {
cpts[i] = pts[i].val
}
p := &Face{inner: &innerFace{val: C.topo_face_make_face_from_egdes(&cws[0], C.int(len(ws)), &cpts[0], C.int(len(pts)))}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakeFaceFromPoints(pts []Point3) *Face {
cpts := make([]C.struct__pnt3d_t, len(pts))
for i := range pts {
cpts[i] = pts[i].val
}
p := &Face{inner: &innerFace{val: C.topo_face_make_face_from_points(&cpts[0], C.int(len(pts)))}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakeFaceFromOuterAndInners(outer *Wire, inners []*Wire) []*Face {
innerCount := len(inners)
cInners := make([]C.struct__topo_wire_t, innerCount)
for i, w := range inners {
cInners[i] = w.inner.val
}
var cInnersPtr *C.struct__topo_wire_t
if innerCount > 0 {
cInnersPtr = &cInners[0]
}
var resultCount C.int
cFace := C.topo_face_make_from_wires(outer.inner.val, cInnersPtr, C.int(innerCount), &resultCount)
defer C.topo_face_list_free(cFace, resultCount)
cfaceSlice := (*[1 << 30]C.struct__topo_face_t)(unsafe.Pointer(cFace))[:resultCount:resultCount]
faces := make([]*Face, int(resultCount))
for i := 0; i < int(resultCount); i++ {
faces[i] = &Face{inner: &innerFace{val: cfaceSlice[i]}}
runtime.SetFinalizer(faces[i].inner, (*innerFace).free)
}
return faces
}
func TopoMakeComplexFace(edges []*Shape, constraints []*Shape, continuity, degree int,
nbPtsOnCurve, nbIter int, anisotropy bool, tol2d, tol3d, tolAngle, tolCurv float64,
maxDegree, maxSegments int) *Face {
edgeCount := len(edges)
cEdges := make([]*C.struct__topo_shape_t, edgeCount)
for i, e := range edges {
cEdges[i] = e.inner.val
}
constraintCount := len(constraints)
cConstraints := make([]*C.struct__topo_shape_t, constraintCount)
for i, c := range constraints {
cConstraints[i] = c.inner.val
}
var cEdgesPtr **C.struct__topo_shape_t
if edgeCount > 0 {
cEdgesPtr = &cEdges[0]
}
var cConstraintsPtr **C.struct__topo_shape_t
if constraintCount > 0 {
cConstraintsPtr = &cConstraints[0]
}
p := &Face{inner: &innerFace{val: C.topo_face_make_complex(
cEdgesPtr, C.int(edgeCount), cConstraintsPtr, C.int(constraintCount),
C.int(continuity), C.int(degree), C.int(nbPtsOnCurve), C.int(nbIter),
C.bool(anisotropy), C.double(tol2d), C.double(tol3d),
C.double(tolAngle), C.double(tolCurv), C.int(maxDegree),
C.int(maxSegments))}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakePlaneFace(basePoint Point3, direction Dir3, length, width float64) *Face {
p := &Face{inner: &innerFace{val: C.topo_face_make_plane(
basePoint.val, direction.val, (*C.double)(&length), (*C.double)(&width))}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
func TopoMakeSplineApproxFace(points [][]Point3, tol float64, smoothing []float64,
minDegree, maxDegree int) *Face {
pointArraySize := len(points)
pointCounts := make([]C.int, pointArraySize)
totalPoints := 0
// 计算总点数并填充pointCounts数组
for i, pts := range points {
pointCounts[i] = C.int(len(pts))
totalPoints += len(pts)
}
// 创建连续的点数组
cPoints := make([]C.pnt3d_t, totalPoints)
index := 0
for _, pts := range points {
for _, pt := range pts {
cPoints[index] = pt.val
index++
}
}
p := &Face{inner: &innerFace{val: C.topo_face_make_spline_approx(
&cPoints[0], &pointCounts[0], C.int(pointArraySize), C.double(tol),
(*C.double)(&smoothing[0]), C.int(minDegree), C.int(maxDegree))}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
type FaceIterator struct {
inner *innerFaceIterator
}
type innerFaceIterator struct {
val *C.struct__topo_face_iterator_t
}
func TopoMakeFaceIterator(p Shape) *FaceIterator {
wr := &FaceIterator{inner: &innerFaceIterator{val: C.topo_face_iterator_make(p.inner.val)}}
runtime.SetFinalizer(wr.inner, (*innerFaceIterator).free)
return wr
}
func (t *innerFaceIterator) free() {
C.topo_face_iterator_free(t.val)
}
func (t *FaceIterator) Next() *Face {
v := C.topo_face_iterator_next(t.inner.val)
if v != nil {
var val C.struct__topo_face_t
val.shp = v
p := &Face{inner: &innerFace{val: val}}
runtime.SetFinalizer(p.inner, (*innerFace).free)
return p
}
return nil
}