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Condor 2 Landscape Creation Tools

Tools for building landscapes for the Condor 2 flight simulator

create_landscape.py

Condor 2 landscapes consist of several artefacts and can be very time-intensive to build manually.

'create_landscape.py` automates some of the process and is able to generate:

  1. the terrain (height map) from USGS EarthExplorer .bil files
  2. texture tiles and the overview map from a GeoTIFF
  3. forests, water and the thermal map

What you're left to do is placing airports and objects, maybe fixing up some tiles.

Prerequisites:

First adapt create_landscape.py to your installation (QGIS directory etc).

The rough workflow with the tool (please refer to the Landscape Guide for details):

  1. decide on an approximate area of coverage (in WGS-84 coordinates, should a bit larger than the final landscape) and exact UTM coordinates (UTMTools.exe) and put them into the config.json. I've included the config.json of the EastGermany map as an example.
  2. Terrain
  • download DEM data from USGS EarthExplorer
  • convert terrain data with create_landscape.py -c config.json heightmap
  • create a .trn file from the data with RawToTrn (further instructions in the output of create_landscape.py). The use the resulting .trn file to create a new landscape in the LandscapeEditor. It creates the landscape directory with a directory tree that is the foundation for the next steps.
  1. Forests, Water, Thermal (OSM)
  • download OpenStreetMap data for your coverage (.osm files), for example from https://download.geofabrik.de/, add to config.json.
  • generate forests and water tiles and the thermal map with create_landscape.py -c config.json osm
  • import forest tiles in the LandscapeEditor.
  1. Textures
  • download textures and stitch them to a large GeoTIFF. In some countries you can get DOPs (resolution 1m or better) from the local administration, or you can rip data from mapping services with sasplanet (z17, EPSG 3785). Add path and kbs to config.json.
  • generate textures tiles with create_landscape.py -c config.json textures
  • run WaterAlpha on Working/Terragen/Textures/ to combine the generated texture BMP tiles (XXYY.bmp) with the water BMP tiles (aXXYY.bmp) from the OSM step to tXXYY.bmp and converts them to dds files (Working/Terragen/Textures/dds/).

Import forests with the Landscape Editor. Run WaterAlpha on the generated texture and water tiles.

condor_obj_file_tool.py for processing Condor 2 .obj files

condor_obj_file_tool.py converts Condor's .obj files, which contains the coordinates, dimension and orientation of objects in the landscape.

It can also help translate objects from one landscape's coordinate system to an other's. While Condor's .obj files contain relatives coordinates, the tool writes absolute coordinates to the JSON file.

The JSON output can be used to diff and patch updates from concurrent edits.

Typical workflow

condor_obj_file_tool.py export --name <landscapefrom> --json objects.json

condor_obj_file_tool.py import --name <landscapeto> --json objects.json

Based on the work of Bre901, see http://www.condorsoaring.com/forums/viewtopic.php?f=38&t=18521&p=165412

osm_to_objects.py for generating landscape objects from OSM data

osm_to_objects.py queries OSM for power tower and wind generator data and creates a .json file with their positions, which can be imported into a landscape's .obj with condor_obj_file_tool.py

A LÖVR-based texture viewer (needs VR googles)

Download https://lovr.org/ Create a directory for main.lua and create a link from your Textures/ directory there: mklink.exe /J Textures ....\Textures (or use)

Your directory layout

  • /lovr/ the lovr installation
  • /lovr/lovr_viewer/main.lua
  • /lovr/lovr_viewer/Textures

Then drop main.lua on its .exe.

Inside the viewer:

  • a,s,d,f to move
  • A,S,D,F to jump to the min/max extensions in x/y
  • VR controller to move the view

Landscape Directory Notes

Directory Format Comments
HeightMap / Terrain
HeightMaps/ .tr3 Edited directly via Landscape Editor.
Also "Export Terrain Hash" after changes!
<>.trn .trn Source for .tr3 files, but
<>.tha .tha Terrain hash
Textures
Textures/ .dds Actual landscape ground tile textures.
Not shown in Landscape Editor!
Working/Textures/ .bmp Textures as shown in Landscape Editor!?!
Working/Terragen/Textures .bmp Raw data for textures
(XYYY.bmp for texture and aXXYY.bmp for water)
Generated by create_landscape.py.
Run WaterAlpha on this folder to create merged
.dds files in which water becomes transparency.
Working/Terragen/Textures/dds .dds Final textures
ForestMaps
ForestMaps/ .for Custom forest maps format
Also "Export Forest Hash" after changes!
Working/ForestMaps .bmp Forest maps as display in Landscape Editor
(bXYYY.bmp and sXXYY.bmp)
Generated on "Import tile size forest maps"
Working/Terragen/ForestMaps .bmp Source for forest maps
(bXYYY.bmp and sXXYY.bmp)
Read on "Import tile size forest maps"
Generated by create_landscape.py
Other
Working/ThermalMap.bmp .bmp Thermal map in Landscape Editor
<>.tdm .tdm Thermal map
<>.fha .fha Forest hash
Images/ .jpg Splash images shown on load
<>.obj .obj Coordinates of 3D objects
World/ .c3d 3D object models and textures
<>.cup .cup Turnpoints
<>.ini .ini Version and options
<>.bmp .bmp PDA map
<>.apt .apt Airports
<>.gmw .gmw ?

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Tools for building landscapes for the Condor 2 flight simulator

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