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Original file line number | Diff line number | Diff line change |
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import React, { Component } from 'react' | ||
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import raf from 'raf' | ||
import random from 'random' | ||
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import FluidAnimation from 'react-fluid-animation' | ||
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const exp = random.exponential() | ||
const numSplatsPerEpoch = 1 | ||
const minSplatRadius = 0.01 | ||
const maxSplatRadius = 0.03 | ||
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export class HeroHeader extends Component<{ | ||
className?: string | ||
}> { | ||
_time: number = Date.now() | ||
_direction: number | ||
_tickRaf: any | ||
_timeout: any | ||
_animation: any | ||
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componentDidMount() { | ||
this._time = Date.now() | ||
this._direction = 1 | ||
this._reset() | ||
this._tick() | ||
} | ||
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componentWillUnmount() { | ||
if (this._tickRaf) { | ||
raf.cancel(this._tickRaf) | ||
this._tickRaf = null | ||
} | ||
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if (this._timeout) { | ||
clearTimeout(this._timeout) | ||
this._timeout = null | ||
} | ||
} | ||
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render() { | ||
return ( | ||
<FluidAnimation | ||
className={this.props.className} | ||
animationRef={this._animationRef} | ||
/> | ||
) | ||
} | ||
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_animationRef = (ref) => { | ||
this._animation = ref | ||
this._reset() | ||
} | ||
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_reset() { | ||
if (this._animation) { | ||
this._animation.config.splatRadius = random.float( | ||
minSplatRadius, | ||
maxSplatRadius | ||
) | ||
this._animation.addRandomSplats(random.int(100, 180)) | ||
} | ||
} | ||
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_tick = () => { | ||
this._tickRaf = null | ||
this._timeout = null | ||
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let scale = 1.0 | ||
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if (this._animation) { | ||
const w = this._animation.width | ||
const h = this._animation.height | ||
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// adjust the intensity scale depending on the canvas width, so it's less | ||
// intense on smaller screens | ||
const s = Math.max(0.1, Math.min(1, w / 1200)) | ||
scale = Math.pow(s, 1.2) | ||
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this._animation.config.splatRadius = random.float( | ||
minSplatRadius * scale, | ||
maxSplatRadius * scale | ||
) | ||
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const splats = [] | ||
for (let i = 0; i < numSplatsPerEpoch; ++i) { | ||
const color = [random.float(10), random.float(10), random.float(10)] | ||
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const w0 = w / 3.0 | ||
const w1 = (w * 2.0) / 3.0 | ||
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const h0 = h / 3.0 | ||
const h1 = (h * 2.0) / 3.0 | ||
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// eslint-disable-next-line no-constant-condition | ||
while (true) { | ||
const x = random.float(w) | ||
const y = random.float(h) | ||
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// favor uniformly distributed samples within the center-ish of the canvas | ||
if (x > w0 && x < w1 && y > h0 && y < h1) { | ||
continue | ||
} | ||
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const dx = random.float(-1, 1) * random.float(200, 3000) * scale | ||
const dy = random.float(-1, 1) * random.float(200, 3000) * scale | ||
const splat = { x, y, dx, dy, color } | ||
splats.push(splat) | ||
break | ||
} | ||
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// old version which generated samples along a circle | ||
// const t = random.float(2 * Math.PI) | ||
// const cos = Math.cos(t) | ||
// const sin = Math.sin(t) | ||
// const x = w / 2 + r * cos | ||
// const y = h / 2 + r * sin + yOffset | ||
// const k = random.float() > 0.98 ? random.float(3, 10) : 1 | ||
// const dx = k * random.float(-1, 1) * random.float(50, 300) * cos | ||
// const dy = k * random.float(-1, 1) * random.float(50, 300) * sin | ||
// const splat = { x, y, dx, dy, color } | ||
// splats.push(splat) | ||
} | ||
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this._animation.addSplats(splats) | ||
} | ||
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// using an exponential distribution here allows us to favor bursts of activity | ||
// but also allow for more occasional pauses | ||
const dampenedScale = Math.pow(scale, 0.2) | ||
const timeout = (exp() * 100) / dampenedScale | ||
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this._timeout = setTimeout(() => { | ||
this._tickRaf = raf(this._tick) | ||
}, timeout) | ||
} | ||
} |
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