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alzahhar3 edited this page Aug 11, 2021
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Game | Engine | dll location | Works? | Images to compare § | Extra Notes |
---|---|---|---|---|---|
DCS World | Custom? |
steamapps/common /DCSWorld/bin/ |
Yes | %TODO% | issue 14 |
Dirt 2 | %TODO% | %TODO% | Yes* | %TODO% | very dark issue #10 |
Elite Dangerous: Odyssey | Cobra |
steamapps\common \Elite Dangerous\Products\elite-dangerous-odyssey-64\Openvr\win64 |
Yes | ||
Fallout 4 VR | Creation Engine | %TODO% | Yes | https://imgsli.com/NjAxNTE/0/1 | |
House of the Dying Sun | Unknown | steamapps\common\DyingSun\dyingsun_Data\Plugins | Partial | Visuals and function are flawless but stick input appears to stop working when used. Unable to resolve via current troubleshooting. | |
IL-2 Sturmovik: Battle of Stalingrad | Digital Warfare | steamapps\common\IL-2 Sturmovik Battle of Stalingrad\bin\game | Yes | If you experience double-vision when using, add the line "radius": 2 to openvr_mod.cfg within the FSR settings. |
|
Kayak VR | Unreal | (gamedir)\Engine\Binaries\ThirdParty\OpenVR | Yes | ||
Medal of Honor Above and Beyond | Unreal | (gamedir)\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\Win64 | Yes* | UI elements are affected issue 32 | |
Project Wingman | Unreal 4 |
steamapps/common /Project Wingman/Engine/Binaries/ThirdParty/OpenVR/OpenVRv1_5_17/Win64/ |
Yes | %TODO% | |
Skyrim VR | Creation Engine | %TODO% | Yes | https://imgsli.com/NjAxNTM/0/1 | |
Subnautica | Unity | (gamedir)\Subnautica_Data\Plugins | Yes | ||
X-plane 11 | Custom, OpenCl & Vulkan |
steamapps/common /X-Plane 11/Resources/dlls/64 |
No | https://imgsli.com/NjA3MjE/0/3 | XP11 Vulkan+VR is unstable so no results; Vulkan is not supported by the mod, so all it does is downscale the render resolution without the actual FSR upscale |
Vox Machinae | Unity | steamapps\common\Vox Machinae\vm_Data\Plugins\x86_64 | Yes | If you experience double-vision when using, add the line "radius": 2 to openvr_mod.cfg within the FSR settings.. |
|
The Room VR | --- | --- | yes* | --- | *Game becomes oddly less sharp/aliased when using the mod. Only tested on viveport not steam. |
[§] (TLDR: Please do not judge the quality of FSR solely by this mod :) ) Important Disclaimer: This is a best-community-effort experiment and hack to bring this upscaling technique to VR games that do not support it natively. Please understand that the approach taken here cannot guarantee the optimal quality that FSR might, in theory, be capable of. AMD has specific recommendations on where and how FSR should be placed in the render pipeline. Due to the nature of this generic hack, I (the mod creator) cannot guarantee nor control that all of these recommendations are actually met for any particular game. Please do not judge the quality of FSR solely by this mod :)