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syixxs edited this page Jul 21, 2021
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Game | Engine | dll location | Works? | Images to compare § | Extra Notes |
---|---|---|---|---|---|
DCS World | Custom? |
steamapps/common /DCSWorld/bin/ |
Yes | %TODO% | issue 14 |
Dirt 2 | %TODO% | %TODO% | Yes* | %TODO% | very dark issue #10 |
Elite Dangerous: Odyssey | Cobra |
steamapps\common \Elite Dangerous\Products\elite-dangerous-odyssey-64\Openvr\win64 |
Yes | ||
Fallout 4 VR | Creation Engine | %TODO% | Yes | https://imgsli.com/NjAxNTE/0/1 | |
Medal of Honor Above and Beyond | Unreal | (gamedir)\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\Win64 | Yes | ||
Project Wingman | Unreal 4 |
steamapps/common /Project Wingman/Engine/Binaries/ThirdParty/OpenVR/OpenVRv1_5_17/Win64/ |
Yes | %TODO% | |
Skyrim VR | Creation Engine | %TODO% | Yes | https://imgsli.com/NjAxNTM/0/1 | |
Subnautica | Unity | (gamedir)\Subnautica_Data\Plugins | Yes | ||
X-plane 11 | Custom, OpenCl & Vulkan |
steamapps/common /X-Plane 11/Resources/dlls/64 |
No | https://imgsli.com/NjA3MjE/0/3 | XP11 Vulkan+VR is unstable so no results; Vulkan is not supported by the mod, so all it does is downscale the render resolution without the actual FSR upscale |
IL-2 Sturmovik: Battle for Stalingrad | Digital Warfare | steamapps\common\IL-2 Sturmovik Battle of Stalingrad\bin\game | Partial | Eye convergence appears to be broken, while image quality is fine. User will see "double" with a slight offset when in use. Renders the game unplayable. | |
Vox Machinae | Unity | steamapps\common\Vox Machinae\vm_Data\Plugins\x86_64 | Partial | Eye convergence appears to be broken, while image quality is fine. User will see "double" with a slight offset when in use. Renders the game unplayable. | |
House of the Dying Sun | Unknown | steamapps\common\DyingSun\dyingsun_Data\Plugins | Partial | Visuals and function are flawless but stick input appears to stop working when used. Unable to resolve via current troubleshooting. |
[§] (TLDR: Please do not judge the quality of FSR solely by this mod :) ) Important Disclaimer: This is a best-community-effort experiment and hack to bring this upscaling technique to VR games that do not support it natively. Please understand that the approach taken here cannot guarantee the optimal quality that FSR might, in theory, be capable of. AMD has specific recommendations on where and how FSR should be placed in the render pipeline. Due to the nature of this generic hack, I (the mod creator) cannot guarantee nor control that all of these recommendations are actually met for any particular game. Please do not judge the quality of FSR solely by this mod :)