An immersive archive made for DIGHUM160A. A Unity game similar to Pokemon Go/Animal Crossing but with myths indigenous to the region. I ended up dropping this and switching to another project because it was difficult working out the map issues with the fast-approaching deadline, but I learned a lot.
I know very little about Unity or virtual game creation so not much has been implemented yet!
so I relied a lot on many tutorials and references online. Here's a list!
- https://answers.unity.com/questions/9633/possible-infinite-terrain-plane.html
- https://docs.unity3d.com/Manual/Example-CreatingaBillboardPlane.html
- https://catlikecoding.com/unity/tutorials/procedural-grid/
- https://docs.unity3d.com/ScriptReference/Object.Instantiate.html
- https://docs.unity3d.com/ScriptReference/Bounds.Contains.html
- https://answers.unity.com/questions/173480/applying-a-texture-to-a-plane.html
- https://docs.unity3d.com/530/Documentation/ScriptReference/Texture2D.LoadImage.html