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index.js
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const mc = require('minecraft-protocol');
const settings = require('./settings.json');
const bungee = require('bungeecord-message');
const util = require('util');
const fs = require('fs');
const path = require('path');
const Handler = require('./classes/handler');
let queue = {};
let pending = {};
let server = mc.createServer({
'online-mode': false,
encryption: true,
host: settings.host,
port: settings.port,
version: settings.version,
maxPlayers: settings.maxInQueue,
});
const pluginPath = path.join(__dirname, 'plugins');
for(let plugin of fs.readdirSync(pluginPath, 'utf-8')){
if(!plugin.endsWith('.js')) continue;
require(path.join(pluginPath, plugin))(server, Handler, settings);
}
Handler.on('bungeecord:PlayerCount', function (next, data) {
if (
data.server === settings.targetServer &&
(data.count + Object.values(pending).length) < settings.maxPlayers
) {
if (Object.values(queue).length > 0) {
first = Object.values(queue)[0];
delete queue[this.client.id];
pending[first.id] = this.client.id;
first.write('chat', {
message: JSON.stringify(settings.text.enteringGame),
position: 1,
});
bungee(first).connect(settings.targetServer);
}
}
});
Handler.on('end', updateQueue);
Handler.on('error', updateQueue);
Handler.onBind(function (){
this.client.write('login', {
entityId: this.client.id,
levelType: 'default',
gameMode: 0,
dimension: 0,
difficulty: 0,
maxPlayers: settings.maxPlayers,
reducedDebugInfo: false
});
this.client.write('position', {
x: 0,
y: 1.62,
z: 0,
yaw: 0,
pitch: 0,
flags: 0x00
});
this.client.write('chat', {
message: JSON.stringify(settings.text.welcome),
position: 1,
});
queue[this.client.id] = this.client;
bungee(this.client);
notifyQueue(this.client, Object.values(queue).length);
});
server.on('login', Handler.of);
setInterval(function () {
let clients = Object.values(server.clients);
for (let client of clients) {
if (client.state === mc.states.PLAY) {
bungee(client).playerCount(settings.targetServer);
break;
}
}
}, 200);
function updateQueue() {
delete queue[this.client.id];
delete pending[this.client.id];
Object.values(queue).forEach((client, index) => {
notifyQueue(client, index + 1);
});
}
function notifyQueue(client, number) {
if (client.state === mc.states.PLAY) {
if (number <= settings.soundNotify.since) {
client.write('named_sound_effect', {
soundName: settings.soundNotify.sound,
soundCategory: "master",
x: 0,
y: 1.62,
z: 0,
volume: 1,
pitch: 1
});
}
client.write('chat', {
message: JSON.stringify({
text: util.format(settings.text.queueNumber, number)
}),
position: 1
});
client.write('experience', {
experienceBar: 0,
level: number,
totalExperience: 0,
})
}
}