diff --git a/Changelog.md b/Changelog.md index 265cb59b..25341918 100644 --- a/Changelog.md +++ b/Changelog.md @@ -1,13 +1,7 @@ # Changelog for tttool -## 1.7 (UNRELEASED) +## 1.8 (2018-02-06) - * `./tttool oid-table` sorts naturally now, so that the sequence is `foo1` - `foo2` `foo10`, and not `foo1` `foo10` `foo2`. - * Read and write the language field in the GME header (GH issue #105) - * `./tttool oid-table` aligns images on pixel boundaries, so that a naive - rastering of the whole page still yields crisp pixels. - Thanks to @m7thon for the patch! * If the script for an oid code contains only one line, one can simply write house: P(welcome) @@ -16,6 +10,23 @@ house: - P(welcome) + * `./tttool oid-table` aligns images on pixel boundaries, so that a naive + rastering of the whole page still yields crisp pixels. + Thanks to @m7thon for the patch! + * The PDF output uses PDF patterns for much smaller PDF files. + * The commands `./tttool oid-code` and `./tttool oid-table` can now also + produce SVG output with SVG patterns: + + `--image-format SVG` produces SVG with vector squares + for the pixels, wihle `--image-format SVG+PNG` produces SVG with a small, + repeated pixel graphics in the pattern + * Games are now more likely to be properly round-tripped (GH issue #174) + +## 1.7 (2017-01-08) + + * `./tttool oid-table` sorts naturally now, so that the sequence is `foo1` + `foo2` `foo10`, and not `foo1` `foo10` `foo2`. + * Read and write the language field in the GME header (GH issue #105) ## 1.6.1 (2016-04-17) diff --git a/tttool.cabal b/tttool.cabal index f3ccbd7a..450da36d 100644 --- a/tttool.cabal +++ b/tttool.cabal @@ -1,5 +1,5 @@ name: tttool -version: 1.7.0.4 +version: 1.8 synopsis: Working with files for the Tiptoi® pen description: The Ravensburger Tiptoi® pen is programmed via special files. Their file format has been reverse engineered; this