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<!--
<div class="book">
<a class="book-img" target="_blank" href=""><img border="0" src="" ></a>
<div class="booktitle">
<a href="">Title</a><img src="" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author"></div>
<div class="review">
</div>
</div>
-->
<div class="book">
<a class="book-img" target="_blank" href="http://www.amazon.com/gp/product/1568814240/ref=as_li_ss_il?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217145&creative=399369&creativeASIN=1568814240"><img border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&Format=_SL110_&ASIN=1568814240&MarketPlace=US&ID=AsinImage&WS=1&tag=engslitcor-20&ServiceVersion=20070822" ></a>
<div class="booktitle">
<a href="http://www.amazon.com/gp/product/1568814240/ref=as_li_ss_tl?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217145&creative=399369&creativeASIN=1568814240">Real-Time Rendering, Third Edition</a><img src="http://www.assoc-amazon.com/e/ir?t=&l=as2&o=1&a=1568814240&camp=217145&creative=399369" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author">by Tomas Akenine-Moller, Eric Haines and Naty Hoffman</div>
<div class="review">
This is the bible of real-time graphics. And I'm reading it like the Bible: jumping back and forth from interesting topic to another. The website for this book has what is probably the best <a href="http://www.realtimerendering.com/blog/">blog about real-time graphics</a> out there.
</div>
</div>
<div class="book">
<a class="book-img" target="_blank" href="http://www.amazon.com/gp/product/1607960443/ref=as_li_ss_il?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217145&creative=399373&creativeASIN=1607960443"><img border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&Format=_SL110_&ASIN=1607960443&MarketPlace=US&ID=AsinImage&WS=1&tag=engslitcor-20&ServiceVersion=20070822" ></a>
<div class="booktitle">
<a href="http://www.amazon.com/gp/product/1607960443/ref=as_li_ss_tl?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217145&creative=399373&creativeASIN=1607960443">Advanced Calculus</a><img src="http://www.assoc-amazon.com/e/ir?t=&l=as2&o=1&a=1607960443&camp=217145&creative=399373" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author">by David Widder</div>
<div class="review">
I am only a couple of chapters into the book and it is definitely kicking my ass. This is old school Calculus here, no holding back. It will take me a while to go through it, but it is definitely good stuff.
</div>
</div>
<div class="book">
<a class="book-img" target="_blank" href="http://www.amazon.com/gp/product/0486425398/ref=as_li_ss_il?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217145&creative=399373&creativeASIN=0486425398"><img border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&Format=_SL110_&ASIN=0486425398&MarketPlace=US&ID=AsinImage&WS=1&tag=engslitcor-20&ServiceVersion=20070822" ></a>
<div class="booktitle">
<a href="http://www.amazon.com/gp/product/0486425398/ref=as_li_ss_tl?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217145&creative=399373&creativeASIN=0486425398">Topics in Number Theory, Volumes I and II</a><img src="http://www.assoc-amazon.com/e/ir?t=&l=as2&o=1&a=0486425398&camp=217145&creative=399373" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author">by William J. LeVeque</div>
<div class="review">
I have only started this one and, honestly, I don't know if this knowledge will ever be of practical use to me. But this is probably my favorite Math topic. What can I say? I'm indulging :)
</div>
</div>
<div class="book">
<a class="book-img" target="_blank" href="http://www.amazon.com/gp/product/048663518X/ref=as_li_ss_il?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399701&creativeASIN=048663518X"><img border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&Format=_SL110_&ASIN=048663518X&MarketPlace=US&ID=AsinImage&WS=1&tag=engslitcor-20&ServiceVersion=20070822" ></a>
<div class="booktitle">
<a target="_blank" href="http://www.amazon.com/gp/product/048663518X/ref=as_li_ss_tl?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399701&creativeASIN=048663518X">Linear Algebra</a><img src="http://www.assoc-amazon.com/e/ir?t=&l=as2&o=1&a=048663518X&camp=217153&creative=399701" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author">by Georgi Shilov</div>
<div class="review">
Reading this book has been one of the most rewarding experiences I have had. The treatment of the subject is solid
and old school. It is eye opening to go from playing with matrices and memorizing methods to calculate simple determinants
to understanding the general concepts of linear spaces and operators. Linear algebra is the foundation for so much of the math
you use in computer simulations, graphics and much more. It is truly everywhere.
</div>
</div>
<div class="book">
<a class="book-img" target="_blank"
href="http://www.amazon.com/gp/product/0262014416/ref=as_li_ss_il?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0262014416"><img border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&Format=_SL110_&ASIN=0262014416&MarketPlace=US&ID=AsinImage&WS=1&tag=engslitcor-20&ServiceVersion=20070822" ></a>
<div class="booktitle">
<a target="_blank" href="http://www.amazon.com/gp/product/0262014416/ref=as_li_ss_tl?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0262014416">Designing Sound</a><img src="http://www.assoc-amazon.com/e/ir?t=&l=as2&o=1&a=0262014416&camp=217153&creative=399349" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author">by Andy Farnell</div>
<div class="review">
I love this book, love it, love it. I'm devouring it right now. Although I never took
digital signal processing classes in college, I did somehow end up doing undergraduate
research in the DSP lab. I was exposed to the basic concepts back then, but I never had a
reason to revisit them until recently. While working on my little Unity game prototype
I got stuck when it came time to add sound effects. There are not that many free sound samples or
effects out there and times are tough. So I started looking into techniques for creating sounds
<i>Ab Initio</i>, from nothing but your computer and creativity. That is how I came across this
wonderful book and the Pure Data graphical audio processing environment. Andy Farnell gives
a great overview of sound theory, including psychoacoustics, then teaches you the ins and outs of
processing and creating sound with Pure Data with many great, practical examples. He might say
he tried to make it all look simple and avoided too many math formulas, but that doesn't mean
he will not throw a differential equation at you when explaining harmonic oscillators, or that
you can really dig into the meat of the book without a good understanding of Fourier analysis
and frequency domain concepts, so brush up on those before attempting to read this book.
</div>
</div>
<div class="book">
<a class="book-img" target="_blank" href="http://www.amazon.com/gp/product/0471987565/ref=as_li_ss_il?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0471987565"><img border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&Format=_SL110_&ASIN=0471987565&MarketPlace=US&ID=AsinImage&WS=1&tag=engslitcor-20&ServiceVersion=20070822" ></a>
<div class="booktitle">
<a target="_blank" href="http://www.amazon.com/gp/product/0471987565/ref=as_li_ss_tl?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0471987565">Basic Solid State Chemistry</a><img src="http://www.assoc-amazon.com/e/ir?t=&l=as2&o=1&a=0471987565&camp=217153&creative=399349" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author">by Anthony R. West</div>
<div class="review">
I never thought I would be reading about Solid State Chemistry, but when you are
then only without a PhD at work you gotta do what you gotta do to survive. After
studying the basics of Chemistry from Wikipedia and the
<a href="http://www.khanacademy.org">Khan Academy</a>, I needed a book to get me
deeper into the subject and found this on Amazon.com after a bit of research.
The coverage is great, and most if not all of this book applies to what my group is doing:
Crystal structures, bonding models, characterization of materials, electric and magnetic properties
of materials, interpretation of phase diagrams and synthesis. It is very well written with
very detailed and thorough explanations. Even though the graphics are simple and the style
slightly outdated, Mr. West's careful explanation of something as complex as the 3D structure
of Spinels is easy to follow. That is a testament to his teaching abilities.
This book is big, comprehensive and cheap. What else could you possibly need? :)
</div>
</div>
<div class="book">
<a class="book-img" target="_blank" href="http://www.amazon.com/gp/product/0060932902/ref=as_li_ss_il?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0060932902"><img border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&Format=_SL110_&ASIN=0060932902&MarketPlace=US&ID=AsinImage&WS=1&tag=engslitcor-20&ServiceVersion=20070822" ></a>
<div class="booktitle">
<a target="_blank" href="http://www.amazon.com/gp/product/0060932902/ref=as_li_ss_tl?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0060932902">Genome: The Autobiography of a Species in 23 Chapters</a><img src="http://www.assoc-amazon.com/e/ir?t=&l=as2&o=1&a=0060932902&camp=217153&creative=399349" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author">by Matt Ridley</div>
<div class="review">
20% science and 80% fun and fascinating facts, this book is an fantastic tour of the human genome
and our understanding of genes. Reading the book was mostly an entertaining experience. I can imagine
that perhaps experts in the field would not enjoy it that much. It succeeds in leaving you with a
taste of what genetics is about and what it has been uncovering in the last few decades. It left
me with an If you are interested in the field and are not
</div>
</div>
<div class="book">
<a class="book-img" target="_blank" href="http://www.amazon.com/gp/product/0470407417/ref=as_li_ss_il?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0470407417"><img border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&Format=_SL110_&ASIN=0470407417&MarketPlace=US&ID=AsinImage&WS=1&tag=engslitcor-20&ServiceVersion=20070822" ></a>
<div class="booktitle">
<a target="_blank" href="http://www.amazon.com/gp/product/0470407417/ref=as_li_ss_tl?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0470407417">Mastering Blender</a><img src="http://www.assoc-amazon.com/e/ir?t=&l=as2&o=1&a=0470407417&camp=217153&creative=399349" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author">by Tony Mullen</div>
<div class="review">
This book is mostly about Python in Blender, including its use in the game engine. But it also has some good stuff about sculpting and retopo, video composition, nodes and texturing. I learned how to create seamless textures on a model from this book and that alone justifies the price. But the Python API has changed and is still changing a lot in the 2.5 series, so you might not get much of the Python sections, unfortunately.
</div>
</div>
<div class="book">
<a class="book-img" target="_blank" href="http://www.amazon.com/gp/product/1564143376/ref=as_li_ss_il?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399701&creativeASIN=1564143376"><img border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&Format=_SL110_&ASIN=1564143376&MarketPlace=US&ID=AsinImage&WS=1&tag=engslitcor-20&ServiceVersion=20070822" ></a>
<div class="booktitle">
<a target="_blank" href="http://www.amazon.com/gp/product/1564143376/ref=as_li_ss_tl?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399701&creativeASIN=1564143376">Master Math: Calculus (Master Math Series)</a><img src="http://www.assoc-amazon.com/e/ir?t=&l=as2&o=1&a=1564143376&camp=217153&creative=399701" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author">by Debra Ann Ross</div>
<div class="review">
This is by no means a great book. But it certainly is a good overview of the main
topics in Calculus and a small and handy reference. If you want to refresh your
memory and don't feel like spending too much money on a Calculus textbook, then this
might just be the right book for you too.
</div>
</div>
<div class="book">
<a class="book-img" target="_blank" href="http://www.amazon.com/gp/product/1584506849/ref=as_li_ss_il?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=1584506849"><img border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&Format=_SL110_&ASIN=1584506849&MarketPlace=US&ID=AsinImage&WS=1&tag=engslitcor-20&ServiceVersion=20070822" ></a>
<div class="booktitle">
<a target="_blank" href="http://www.amazon.com/gp/product/1584506849/ref=as_li_ss_tl?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=1584506849">Behavioral Mathematics for Game AI</a><img src="http://www.assoc-amazon.com/e/ir?t=&l=as2&o=1&a=1584506849&camp=217153&creative=399349" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author">by Dave Mark</div>
<div class="review">
This book focuses on the theory and application of utility functions in game AI, with some background information on game theory. Basically, how to model decision making by throwing dice in a way that's efficient and produces convincing results. I have yet to use these techniques in my own games, and to be honest I was a bit disappointed with the contents of the book at first. But since that is exactly what happened with my main reference for Game AI (AI for Game Developers, below) before I needed to use the techniques in that book, I expect to come back to this book in the future.
</div>
</div>
<div class="book">
<a class="book-img" target="_blank" href="http://www.amazon.com/gp/product/0321227255/ref=as_li_ss_il?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0321227255"><img border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&Format=_SL110_&ASIN=0321227255&MarketPlace=US&ID=AsinImage&WS=1&tag=engslitcor-20&ServiceVersion=20070822" ></a>
<div target="_blank" class="booktitle">
<a href="http://www.amazon.com/gp/product/0321227255/ref=as_li_ss_tl?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0321227255">C++ Template Metaprogramming: Concepts, Tools, and Techniques from Boost and Beyond</a><img src="http://www.assoc-amazon.com/e/ir?t=&l=as2&o=1&a=0321227255&camp=217153&creative=399349" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author">by David Abrahams and Aleksey Gurtovoy</div>
<div class="review">
I learned about C++ metaprogramming at the 2005 C++ Connections conference and immediately bought this book.
It really opened up a world of possibilities for me. C++ detractors are quick to dismiss metaprogramming
(and often generic programming) as extra fluff. In my opinion, if you avoid these more advanced C++ concepts
you might as well just code in Java or C. You can and should not use these techniques in every line of
every program or library you write, but where they make sense they unleash a whole lot of power.
</div>
</div>
<div class="book">
<a class="book-img" target="_blank" href="http://www.amazon.com/gp/product/0452288525/ref=as_li_ss_il?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0452288525"><img border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&Format=_SL110_&ASIN=0452288525&MarketPlace=US&ID=AsinImage&WS=1&tag=engslitcor-20&ServiceVersion=20070822" ></a>
<div class="booktitle">
<a target="_blank" href="http://www.amazon.com/gp/product/0452288525/ref=as_li_ss_tl?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0452288525">This Is Your Brain on Music: The Science of a Human Obsession</a><img src="http://www.assoc-amazon.com/e/ir?t=&l=as2&o=1&a=0452288525&camp=217153&creative=399349" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author">by Daniel J. Levitin</div>
<div class="review">
Why is music so dear to us? Why does it move us in such a way? Why, and how, is our brain wired for music? This book explores these questions in detail. A super interesting read.
</div>
</div>
<div class="book">
<a class="book-img" target="_blank" href="http://www.amazon.com/gp/product/0240810791/ref=as_li_ss_il?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0240810791"><img border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&Format=_SL110_&ASIN=0240810791&MarketPlace=US&ID=AsinImage&WS=1&tag=engslitcor-20&ServiceVersion=20070822" ></a>
<div class="booktitle">
<a target="_blank" href= "http://www.amazon.com/gp/product/0240810791/ref=as_li_ss_tl?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0240810791">Blender Production: Creating Short Animations from Start to Finish</a><img src="http://www.assoc-amazon.com/e/ir?t=&l=as2&o=1&a=0240810791&camp=217153&creative=399349" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author">by Roland Hess</div>
<div class="review">
An excellent book that takes you through the process of creating a short film, from a concept on (virtual) paper to final production, using (almost) nothing but Blender.
</div>
</div>
<div class="book">
<a class="book-img" target="_blank" href="http://www.amazon.com/gp/product/0385142633/ref=as_li_ss_il?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0385142633"><img border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&Format=_SL110_&ASIN=0385142633&MarketPlace=US&ID=AsinImage&WS=1&tag=engslitcor-20&ServiceVersion=20070822" ></a>
<div class="booktitle">
<a href="http://www.amazon.com/gp/product/0385142633/ref=as_li_ss_tl?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0385142633">How to Play Piano Despite Years of Lessons: What Music Is and How to Make It at Home</a><img src="http://www.assoc-amazon.com/e/ir?t=&l=as2&o=1&a=0385142633&camp=217153&creative=399349" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author">by Ward Cannel</div>
<div class="review">
I tried to teach myself piano playing and music theory for quite a while with limited success. How I wish I had found this book many
years before! Learning about the circle of fifths and how to approach music in a relaxed, fun way from this book
was one of the most enlightening moments of my
life, and definitely a big turning point. For the first time I thought "I get this; This is how I should listen
to music and this is how I can to create it". Chords stopped being just hundreds of weird, random
conundrums. Songs were no longer arbitrary groups of notes to memorize individually. Patterns emerged
from the darkness. For the first time my ears were able to identify the basic features of a musical piece and
I could actually remember it for much longer. Transposing into other keys seemed natural. And I learned
how to simplify a song or play with variations without fear.
Music was within my reach! All you have to do after reading this book is practice, practice, practice
(no trick or book out there will ever change that basic fact about music playing). I may have been able
to learn how to understand music this way from the right teacher, who knows? But that is not how it happened.
This book is what did it for me, and it will always have a special place in my heart for that.
</div>
</div>
<div class="book">
<a class="book-img" target="_blank" href="http://www.amazon.com/gp/product/0596005555/ref=as_li_ss_il?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0596005555"><img border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&Format=_SL110_&ASIN=0596005555&MarketPlace=US&ID=AsinImage&WS=1&tag=engslitcor-20&ServiceVersion=20070822" ></a>
<div class="booktitle">
<a target="_blank" href="http://www.amazon.com/gp/product/0596005555/ref=as_li_ss_tl?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0596005555">AI for Game Developers</a><img src="http://www.assoc-amazon.com/e/ir?t=&l=as2&o=1&a=0596005555&camp=217153&creative=399349" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author">by David M. Bourg and Glenn Seemann</div>
<div class="review">
This is the first book I bought when I became interested in the field artificial intelligence (AI)
for games. I was quite surprised at first when I realized how few of the techniques you usually think
of when AI are commonly used in games. Neural networks are almost universally shunned except in a handful
experimental, mostly indie games, for example. So after reading this book I had the impression that it
was too simple and it would be put away and forgotten while I studied more advanced stuff. But as soon as
I was writing AI code for my first game project, this was the book I kept coming back to over and over.
Simple techniques and a lot of tuning of heuristics is what game AI is mostly about these days, and this
book is absolutely a good primer and reference. It covers, among other things, group movement,
finite state machines, fuzzy logic, the A*
searching algorithm (the bread and butter of Game AI), basic probability, rules based systems as well as
more classical topics like neural networks and bayesian networks just in case you are brave (or foolish)
enough to use them in a game.
</div>
</div>
<div class="book">
<a class="book-img" target="_blank" href="http://www.amazon.com/gp/product/0486247759/ref=as_li_ss_il?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0486247759"><img border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&Format=_SL110_&ASIN=0486247759&MarketPlace=US&ID=AsinImage&WS=1&tag=engslitcor-20&ServiceVersion=20070822" ></a>
<div class="booktitle">
<a target="_blank" href="http://www.amazon.com/gp/product/0486247759/ref=as_li_ss_tl?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0486247759">Introductory Graph Theory</a><img src="http://www.assoc-amazon.com/e/ir?t=&l=as2&o=1&a=0486247759&camp=217153&creative=399349" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author">by Gary Chartrand</div>
<div class="review">
I was only briefly exposed to Graph Theory in high school while studying for the Math Olympiads,
but I didn't go much farther than the classical
<a href="http://mathworld.wolfram.com/KoenigsbergBridgeProblem.html">
Krönigsberg Bridge</a> and similar problems.
One good day I decided to look into it a bit more and luckily found this book in my local library
branch. It is quite old, but of superb quality. It covers the basics and uses a variety of
real examples from a good number of fields: probability, traffic congestion, scheduling, social psychology and dancing!
It's well explained, short, sweet and everything an introductory book should be.
</div>
</div>
<div class="book">
<a class="book-img" target="_blank" href="http://www.amazon.com/gp/product/190198334X/ref=as_li_ss_il?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=190198334X"><img border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&Format=_SL110_&ASIN=190198334X&MarketPlace=US&ID=AsinImage&WS=1&tag=engslitcor-20&ServiceVersion=20070822" ></a>
<div class="booktitle">
<a target="_blank" href="http://www.amazon.com/gp/product/190198334X/ref=as_li_ss_tl?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=190198334X">The Ultimate Chess Puzzle Book</a><img src="http://www.assoc-amazon.com/e/ir?t=&l=as2&o=1&a=190198334X&camp=217153&creative=399349" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author">by John Emms</div>
<div class="review">
If I had a dollar for every train stop I missed while lost in one of these chess puzzles...
This is a great collection with problems ranging from easy to intensified torture.
</div>
</div>
<div class="book">
<a class="book-img" target="_blank" href="http://www.amazon.com/gp/product/013490012X/ref=as_li_ss_il?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=013490012X"><img border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&Format=_SL110_&ASIN=013490012X&MarketPlace=US&ID=AsinImage&WS=1&tag=engslitcor-20&ServiceVersion=20070822" ></a>
<div class="booktitle">
<a target="_blank" href="http://www.amazon.com/gp/product/013490012X/ref=as_li_ss_tl?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=013490012X">UNIX Network Programming: Networking APIs: Sockets and XTI; Volume 1</a><img src="http://www.assoc-amazon.com/e/ir?t=&l=as2&o=1&a=013490012X&camp=217153&creative=399349" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author">by W. Richard Stevens</div>
<div class="review">
I bought this book on the same year that my man Rich Stevens died and recently read the whole thing again
(only skipping the now useless XTI chapters).
It is absolutely still relevant and much more. Even though it deals with very low level networking stuff,
you will not find a technical book as readable as this one. It goes beyond simply
teaching the networking APIs. It really helps you to get a grip
on the details under the hood of the TCP, IP and UDP protocol layers and a bit of the history
that created some of the quirky corners of the APIs. Mr. Stevens was an incredibly talented man.
It's just terrible that he passed away so soon. Who knows what other works of art he would have created in
these last ten years.
</div>
</div>
<div class="book">
<a class="book-img" target="_blank" href="http://www.amazon.com/gp/product/0321123972/ref=as_li_ss_il?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0321123972"><img border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&Format=_SL110_&ASIN=0321123972&MarketPlace=US&ID=AsinImage&WS=1&tag=engslitcor-20&ServiceVersion=20070822" ></a>
<div class="booktitle">
<a href="http://www.amazon.com/gp/product/0321123972/ref=as_li_ss_tl?ie=UTF8&tag=engslitcor-20&linkCode=as2&camp=217153&creative=399349&creativeASIN=0321123972">The Photoshop 7 Wow! Book</a><img src="http://www.assoc-amazon.com/e/ir?t=&l=as2&o=1&a=0321123972&camp=217153&creative=399349" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
<div class="author">by Jack Davis</div>
<div class="review">
Yes, you may laugh at me. I still use Photoshop 7.0. The program was nearly perfect when I got it almost
ten years ago and it can still do everything I need it to do. Especially after reading this book.
There are plenty of well explained tricks and a CD full of effects and other goodies. I can not say I am
a power user, but reading this book literally doubled my Photoshop graphic manipulation abilities.
</div>
</div>