SEUT 1.1.0
Closed Jul 4, 2023
100% complete
Changelog
- Added #345: Ability to select existing
HKT
-file as a collision instead of creating your own. (Alpha 1) - Added #359: Error checking and handling for character modding. (Alpha 2)
- Added: Better paint color support:
Paint Color
is now set per scene and in the main SEUT toolbar (thanks to Keen SWH's quantum_unicorn for teaching me this trick). (Alpha 3)
Changelog
- Added #345: Ability to select existing
HKT
-file as a collision instead of creating your own. (Alpha 1) - Added #359: Error checking and handling for character modding. (Alpha 2)
- Added: Better paint color support:
Paint Color
is now set per scene and in the main SEUT toolbar (thanks to Keen SWH's quantum_unicorn for teaching me this trick). (Alpha 3) - Added:
UV Checker Overlay
to main SEUT toolbar (this is also based on quantum_unicorn's work). (Alpha 3) - Added: Toggle for
Remap Materials
to affect all scenes, as opposed to just the current one. (Alpha 3) - Improved #353: Amended complete import with external HKT path import. (Alpha 3)
- Improved #356: Empties can now contain arbitrary custom properties. (Alpha 3)
- Improved #366: Fix positioning toolset by merging @THDigi 's PR #369. (ALpha 3)
- Improved: Moved internal materials to
SEUT.blend
in assets folder. (Alpha 2) - Improved: Error detection in custom materials. (Alpha 2)
- Improved: Better input validation for SubtypeId. (Alpha 2)
- Improved: Many changes to streamline the Planet Editor Interface. (Alpha 2)
- Improved: Clarified error message for
E035
. (Alpha 2) - Improved: Added many more PlanetGeneratorDefinition
SBC
elements to the interface. (Alpha 2) - Changed #354: SEUT now treats
TIF
,TGA
andPNG
equally as source files but conversion still defaults toTIF
. (Alpha 2) - Fixed #152: Various issues with character import. (Alpha 2)
- Fixed #362: Various planet editor bugs. (Alpha 3)
- Fixed #363: Piston subpart empty descriptions did not match the empty type. (Alpha 3)
- Fixed #365: Complete import did not account for missing SEUT collections. (Alpha 3)
- Fixed #367 & #368: Error when initializing SEUT in Blender 3.5+. (Alpha 3)
- Fixed: Empty shapes would sometimes not apply correctly. (Alpha 3)
- Fixed: Icon render path would not always correctly default to the mod folder. (Alpha 3)
- Fixed: Material import failing if material did not already exist in libraries. (Alpha 3)
- Fixed:
FBX
import would import models with inverted Y-axis facing. (Alpha 2) - Fixed: Planet Editor did not output
GroupId
norModifierId
for Environment Items. (Alpha 2) - Fixed:
Texture Conversion
in some cases converted unneeded files. (Alpha 2) - Fixed: Inaccurate description for
Remap Materials
-operator. (Alpha 2) - Fixed: Empty drift on character export. (Alpha 2)
- Fixed: Rare issue when patching
BLEND
-files. (Alpha 2) - Fixed: Bone positions being wrong on character / animation import. (Alpha 2)
- Fixed: Numerous fixes to Planet Editor
SBC
output. (Alpha 2) - Fixed: Planet Editor Biome Map output was highly inaccurate.(Alpha 2)
- Fixed: If Planet Editor was set to
No SBC
, export would fail. (Alpha 2) - Fixed: In some cases, the Planet Editor did not recognize a Mod Path as valid and prevented export. (Alpha 2)
- Fixed: The username not getting correctly overwritten in the log in some cases. (Alpha 2)
- Fixed: Log output formatting for paths in header missing tabs. (Alpha 2)
- Fixed: In some cases,
Distribution Rules
would not correctly be associated with newEnvironment Items
. (Alpha 1) - Fixed: Numerous items not persisting across BLEND file loads. (Alpha 1)
This milestone is closed.
No open issues remain. View closed issues or see open milestones in this repository.