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SEUT 1.1.0

Closed Jul 4, 2023 100% complete

Changelog

  • Added #345: Ability to select existing HKT-file as a collision instead of creating your own. (Alpha 1)
  • Added #359: Error checking and handling for character modding. (Alpha 2)
  • Added: Better paint color support: Paint Color is now set per scene and in the main SEUT toolbar (thanks to Keen SWH's quantum_unicorn for teaching me this trick). (Alpha 3)

Changelog

  • Added #345: Ability to select existing HKT-file as a collision instead of creating your own. (Alpha 1)
  • Added #359: Error checking and handling for character modding. (Alpha 2)
  • Added: Better paint color support: Paint Color is now set per scene and in the main SEUT toolbar (thanks to Keen SWH's quantum_unicorn for teaching me this trick). (Alpha 3)
  • Added: UV Checker Overlay to main SEUT toolbar (this is also based on quantum_unicorn's work). (Alpha 3)
  • Added: Toggle for Remap Materials to affect all scenes, as opposed to just the current one. (Alpha 3)
  • Improved #353: Amended complete import with external HKT path import. (Alpha 3)
  • Improved #356: Empties can now contain arbitrary custom properties. (Alpha 3)
  • Improved #366: Fix positioning toolset by merging @THDigi 's PR #369. (ALpha 3)
  • Improved: Moved internal materials to SEUT.blend in assets folder. (Alpha 2)
  • Improved: Error detection in custom materials. (Alpha 2)
  • Improved: Better input validation for SubtypeId. (Alpha 2)
  • Improved: Many changes to streamline the Planet Editor Interface. (Alpha 2)
  • Improved: Clarified error message for E035. (Alpha 2)
  • Improved: Added many more PlanetGeneratorDefinition SBC elements to the interface. (Alpha 2)
  • Changed #354: SEUT now treats TIF, TGA and PNG equally as source files but conversion still defaults to TIF. (Alpha 2)
  • Fixed #152: Various issues with character import. (Alpha 2)
  • Fixed #362: Various planet editor bugs. (Alpha 3)
  • Fixed #363: Piston subpart empty descriptions did not match the empty type. (Alpha 3)
  • Fixed #365: Complete import did not account for missing SEUT collections. (Alpha 3)
  • Fixed #367 & #368: Error when initializing SEUT in Blender 3.5+. (Alpha 3)
  • Fixed: Empty shapes would sometimes not apply correctly. (Alpha 3)
  • Fixed: Icon render path would not always correctly default to the mod folder. (Alpha 3)
  • Fixed: Material import failing if material did not already exist in libraries. (Alpha 3)
  • Fixed: FBX import would import models with inverted Y-axis facing. (Alpha 2)
  • Fixed: Planet Editor did not output GroupId nor ModifierId for Environment Items. (Alpha 2)
  • Fixed: Texture Conversion in some cases converted unneeded files. (Alpha 2)
  • Fixed: Inaccurate description for Remap Materials-operator. (Alpha 2)
  • Fixed: Empty drift on character export. (Alpha 2)
  • Fixed: Rare issue when patching BLEND-files. (Alpha 2)
  • Fixed: Bone positions being wrong on character / animation import. (Alpha 2)
  • Fixed: Numerous fixes to Planet Editor SBC output. (Alpha 2)
  • Fixed: Planet Editor Biome Map output was highly inaccurate.(Alpha 2)
  • Fixed: If Planet Editor was set to No SBC, export would fail. (Alpha 2)
  • Fixed: In some cases, the Planet Editor did not recognize a Mod Path as valid and prevented export. (Alpha 2)
  • Fixed: The username not getting correctly overwritten in the log in some cases. (Alpha 2)
  • Fixed: Log output formatting for paths in header missing tabs. (Alpha 2)
  • Fixed: In some cases, Distribution Rules would not correctly be associated with new Environment Items. (Alpha 1)
  • Fixed: Numerous items not persisting across BLEND file loads. (Alpha 1)

This milestone is closed.

No open issues remain. View closed issues or see open milestones in this repository.