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Copy pathofApp.h
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ofApp.h
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#pragma once
#include "ofMain.h"
using namespace glm;
class ofApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
void initSpiroMesh(ofMesh &curMesh, float r);
void updateSpiroMesh(ofMesh &curMesh, float r, float rMult, int freqMult, float phase);
ofMesh myMesh;
ofMesh myMesh2;
ofMesh myMesh3;
int numSegments;
};