- Type: Object
Key | Description | Details |
---|---|---|
id |
The magical melody's identifier. An unique, increasing integer. | See details |
check |
Lists the linked three attributes used to make a skill check. | See details |
check_penalty? |
In some cases, the target's Spirit or Toughness is applied as a penalty. | See details |
skill |
Arcane bards must make a Singing (area of application) or Music (area of application) check for each magical melody. | See details |
parameters |
Measurable parameters of a magical melody. | See details |
property |
The associated property. | See details |
music_tradition |
The music tradition(s) the magical melody is available for. This also defines the different names in each music tradition. | See details |
improvement_cost |
States which column is used to improve the skill. | See details |
src |
See details | |
translations |
All translations for the entry, identified by IETF language tag (BCP47). | See details |
The magical melody's identifier. An unique, increasing integer.
- Type: Integer
- Minimum:
1
Lists the linked three attributes used to make a skill check.
- Type: SkillCheck
In some cases, the target's Spirit or Toughness is applied as a penalty.
- Type: SkillCheckPenalty
Arcane bards must make a Singing (area of application) or Music (area of application) check for each magical melody.
- Type: List
- Items: MagicalMelody/skill[]
- Minimum Items:
1
- Maximum Items:
2
- Unique Items: Yes
Measurable parameters of a magical melody.
The associated property.
- Type: PropertyReference
The music tradition(s) the magical melody is available for. This also defines the different names in each music tradition.
- Type: List
- Items: MagicalMelody/music_tradition[]
- Minimum Items:
1
States which column is used to improve the skill.
- Type: ImprovementCost
- Type: PublicationRefs
All translations for the entry, identified by IETF language tag (BCP47).
- Type: MusicalSkillReference
- Type: MusicTraditionReference
- Type: Object
Key | Description | Details |
---|---|---|
name |
The name of the magical melody. | See details |
effect |
The effect description may be either a plain text or a text that is divided by a list of effects for each quality level. It may also be a list for each two quality levels. | See details |
duration |
See details | |
cost |
See details | |
errata? |
See details |
The name of the magical melody.
- Type: NonEmptyString
The effect description may be either a plain text or a text that is divided by a list of effects for each quality level. It may also be a list for each two quality levels.
- Type: ActivatableSkillEffect
- Type: OldParameter
- Type: OldParameter
- Type: Errata
Measurable parameters of a magical melody.
- Type: Object
Key | Description | Details |
---|---|---|
duration |
See details | |
cost |
See details |
- Type: MusicDuration
- Type: MagicalMelodyCost
- Type: Union
- Cases: MagicalMelodyCost'Fixed | MagicalMelodyCost'FirstPerson
- Type: Object
Key | Description | Details |
---|---|---|
tag |
See details | |
fixed |
See details |
- Constant:
"Fixed"
- Type: FixedMagicalMelodyCost
- Type: Object
Key | Description | Details |
---|---|---|
tag |
See details | |
first_person |
See details |
- Constant:
"FirstPerson"
- Type: Object
Key | Description | Details |
---|---|---|
value |
The (temporary) AE cost value. | See details |
The (temporary) AE cost value.
- Type: Integer
- Minimum:
1
- Type: Object
Key | Description | Details |
---|---|---|
value |
The (temporary) AE cost value for the first targeted person. The AE cost for each additional person is half this value. | See details |
The (temporary) AE cost value for the first targeted person. The AE cost for each additional person is half this value.
- Type: Integer
- Minimum:
1
- Multiple of:
2