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Patron

Definitions

Patron (Patron)

  • Type: Object
Key Description Details
id The patron's identifier. An unique, increasing integer. See details
category The patron's category. See details
skills The patron-specific skills. See details
culture The patron is only available to a certain set of cultures. It may be available to all, it may be available to only specific ones (intersection) and it may be available to all except specific ones to the listed cultures (difference). See details
primary_patron_cultures? The list of cultures where patrons from this category can be the primary patron of. See details
powers? The patron-specific powers. Used by animist power Animal Powers I–III and should only be present on animal patrons. See details
ae_cost? The patron-specific AE cost. Used by several animist forces for animal patrons. See details
improvement_cost? The patron-specific improvement cost. Used by several animist forces for animal patrons. See details
common_advantages? The patron may grant common advantages that are taken into account during character creation. See details
common_disadvantages? The patron may grant common disadvantages that are taken into account during character creation. See details
common_spellworks? The animist may learn spellworks common for this patron. See details
translations All translations for the entry, identified by IETF language tag (BCP47). See details

id

The patron's identifier. An unique, increasing integer.

  • Type: Integer
  • Minimum: 1

category

The patron's category.

skills

The patron-specific skills.

culture

The patron is only available to a certain set of cultures. It may be available to all, it may be available to only specific ones (intersection) and it may be available to all except specific ones to the listed cultures (difference).

primary_patron_cultures?

The list of cultures where patrons from this category can be the primary patron of.

powers?

The patron-specific powers. Used by animist power Animal Powers I–III and should only be present on animal patrons.

ae_cost?

The patron-specific AE cost. Used by several animist forces for animal patrons.

  • Type: Integer
  • Minimum: 2
  • Multiple of: 2

improvement_cost?

The patron-specific improvement cost. Used by several animist forces for animal patrons.

common_advantages?

The patron may grant common advantages that are taken into account during character creation.

Source: Geisterwald & Knochenklippen, p. 6-7

common_disadvantages?

The patron may grant common disadvantages that are taken into account during character creation.

Source: Geisterwald & Knochenklippen, p. 6-7

common_spellworks?

The animist may learn spellworks common for this patron.

Source: Geisterwald & Knochenklippen, p. 6-7

translations

All translations for the entry, identified by IETF language tag (BCP47).


Patron/skills[]


Patron/primary_patron_cultures[]


Patron/common_advantages[]


Patron/common_disadvantages[]


Patron/common_spellworks[]


PatronTranslation

  • Type: Object
Key Description Details
name The name of the patron. See details

name

The name of the patron.


PatronCulture

The patron cultures the patron is or is not part of. If the patron is part of all patron cultures, the set should be empty and the operation should be difference.

  • Type: Object
Key Description Details
set See details
operation See details

set

operation


PatronCulture/set[]


PatronCultureOperation

The set operation to combine the set of all patron cultures with the specified set of patron cultures: If they should intersect, the patron is only part of the given cultures. If they should differ, the patron is only part of the cultures that are not given.


PatronCultureOperation'0

  • Constant: "Intersection"

PatronCultureOperation'1

  • Constant: "Difference"

AnimalPowers

  • Type: Object
Key Description Details
level1 See details
level2 See details
level3 See details

level1

level2

level3


AdvantageAnimalPower

  • Type: Object
Key Description Details
id The advantage's identifier. See details
level? It grants a higher level of the advantage. See details
option? It grants a specific general option of the advantage. See details

id

The advantage's identifier.

level?

It grants a higher level of the advantage.

  • Type: Integer
  • Minimum: 2

option?

It grants a specific general option of the advantage.

  • Type: Integer
  • Minimum: 1

SkillAnimalPower

  • Type: Object
Key Description Details
id The skill's identifier. See details
points The points that gets added to the skill's rating. See details

id

The skill's identifier.

points

The points that gets added to the skill's rating.

  • Type: Integer
  • Minimum: 1

AnimalPowerLevel1


AnimalPowerLevel1'Advantage

  • Type: Object
Key Description Details
tag See details
advantage See details

tag

  • Constant: "Advantage"

advantage


AnimalPowerLevel1'Skill

  • Type: Object
Key Description Details
tag See details
skill See details

tag

  • Constant: "Skill"

skill


AnimalPowersLevel1


AnimalPowersLevel1[]


CombatAnimalPower

  • Type: Object
Key Description Details
id The combat value. See details
value The value that gets added to the combat value. See details

id

The combat value.

value

The value that gets added to the combat value.

  • Type: Integer
  • Minimum: 1

CombatAnimalPowerType


CombatAnimalPowerType'0

  • Constant: "Attack"

CombatAnimalPowerType'1

  • Constant: "Parry"

CombatAnimalPowerType'2

  • Constant: "RangedCombat"

CombatAnimalPowerType'3

  • Constant: "Dodge"

CombatAnimalPowerType'4

  • Constant: "DamagePoints"

CombatAnimalPowerType'5

  • Constant: "Protection"

AnimalPowerLevel2

  • Type: Object
Key Description Details
tag See details
combat See details

tag

  • Constant: "Combat"

combat


AnimalPowersLevel2


AnimalPowersLevel2[]


AttributeAnimalPower

  • Type: Object
Key Description Details
id The attribute's identifier. See details
value The value that gets added to the attribute. See details

id

The attribute's identifier.

value

The value that gets added to the attribute.

  • Type: Integer
  • Minimum: 1

AnimalPowerLevel3

  • Type: Object
Key Description Details
tag See details
attribute See details

tag

  • Constant: "Attribute"

attribute


AnimalPowersLevel3


AnimalPowersLevel3[]