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MinecraftOnlinePlayersOverlay.py
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import sys
import argparse
import configparser
import time
import os
import logging
from mcserver_connector import MinecraftConnector
from PIL import Image, ImageDraw, ImageFont
class MinecraftOnlinePlayersOverlay:
"""
Generates a transparent image that shows the names and skins
of players on a Minecraft server.
"""
def __init__(self, image_output_dir: str, minecraft_server_ip: str, **kwargs):
"""[summary]
Args:
* image_output_dir (str): The directory in which the player list image file will be saved.
* minecraft_server_ip (str): The IP address of the Minecraft server to poll.
KeywordArguments:
* ``minecraft_server_port`` [``int``] -- (default: 25565) The port corresponding to ``minecraft_server_ip``
* ``draw_shadow`` [``bool``] -- (default: True) Should a shadow be drawn below the player names.
* ``image_name`` [``str``] -- (default: ``online_players.png``) The name of the generated image.
* ``vertical_padding`` [``int``] -- (default: ``12``) Pixels between player head images.
* ``refresh_every_seconds`` [``int``] -- (default: ``3``) How often to refresh the player list in seconds.
"""
self._log = logging.getLogger(__name__ + ".MOPO")
default_kwargs = {
"minecraft_server_port": 25565,
"draw_shadow": True,
"image_name": "online_players.png",
"vertical_padding": 12,
"refresh_every_seconds": 3,
}
# Combine kwargs with default to fill missing gaps
kwargs = {**default_kwargs, **kwargs}
self._minecraft_server_ip = minecraft_server_ip
self._server_port = int(kwargs["minecraft_server_port"])
self._mcserver = MinecraftConnector(minecraft_server_ip, self._server_port)
self._image_output_dir = image_output_dir
self._player_image_name = kwargs["image_name"]
self._draw_shadow = kwargs["draw_shadow"]
self._vertical_padding = int(kwargs["vertical_padding"])
self._refresh_every_seconds = int(kwargs["refresh_every_seconds"])
self._print_init()
def cleanup(self):
self._mcserver.cleanup()
def _print_init(self):
self._log.info("Initializing MinecraftOnlinePlayersOverlay (MOPO)")
items = {
"Image Output Directory": self._image_output_dir,
"Output Image Filename": self._player_image_name,
"Minecraft Server IP": self._minecraft_server_ip,
"Minecraft Server Port": self._server_port,
"Draw Shadow": self._draw_shadow,
"Vertical Padding": self._vertical_padding,
"Refresh Rate (seconds)": self._refresh_every_seconds,
}
for item in items:
self._log.info(
"{}{:<30}{}".format(" " * 4, "{}:".format(item), items[item])
)
def _save_image(self, image, image_name):
image_path = os.path.join(self._image_output_dir, image_name)
try:
if not os.path.isdir(self._image_output_dir):
os.mkdir(self._image_output_dir)
image.save(image_path)
except FileNotFoundError as e:
self._log.critical(
"Could not save image to %s! If you're attempting to save an image to a network location,"
" please ensure that the network location is accessable. Will wait and try again. (Error: %s)",
image_path,
repr(e),
)
def _build_player_image_board(self):
players = self._mcserver.get_online_players()
if len(players) > 0:
names = [p["name"] for p in players]
images = []
try:
images = [Image.open(i) for i in [p["image"] for p in players]]
except AttributeError as e:
self._log.warning(
"Unable to read an image. Will wait until next update as this may resolve itself. %s",
repr(e),
)
return None
widths, heights = zip(*(i.size for i in images))
# These seem backwards because we are making
# a vertical image.
total_height = sum(widths) + (self._vertical_padding * len(images))
total_width = max(heights)
self._log.debug(
(
f"Image Height (without text): {total_height}",
f"Image Width (without text): {total_width}",
)
)
combined_images = Image.new("RGBA", (total_width, total_height))
y_offset = 0
for image in images:
combined_images.paste(image, (0, y_offset))
y_offset += image.size[0] + self._vertical_padding
return self._draw_player_names_on_image(
combined_images, names, total_width, self._vertical_padding
)
# Return a blank image if no players are found.
return Image.new("RGBA", (1, 1))
def _draw_player_names_on_image(self, image, names, head_height, padding):
width, height = image.size
name_width = 1920
name_right_padding = 15
named_image = Image.new("RGBA", (width + name_width, height))
named_image.paste(image, (name_width, 0))
draw = ImageDraw.Draw(named_image)
font_size = 50
font = ImageFont.truetype("arial.ttf", font_size)
try:
font = ImageFont.truetype("minecraft_font.ttf", font_size)
except OSError:
self._log.warning(
"Unable to find font minecraft_font.ttf. Falling back to Arial."
)
for i, name in enumerate(names):
x_pos = name_width - name_right_padding
y_pos = (i * padding) + ((i + 1) * (head_height)) - (head_height * 0.5)
color_fg = (255, 255, 255)
color_outline = (0, 0, 0)
if self._draw_shadow:
draw.text(
(x_pos - 5, y_pos - 5),
name,
font=font,
fill=color_outline,
anchor="rm",
)
draw.text(
(x_pos + 5, y_pos - 5),
name,
font=font,
fill=color_outline,
anchor="rm",
)
draw.text(
(x_pos - 5, y_pos + 5),
name,
font=font,
fill=color_outline,
anchor="rm",
)
draw.text(
(x_pos + 5, y_pos + 5),
name,
font=font,
fill=color_outline,
anchor="rm",
)
draw.text((x_pos, y_pos), name, color_fg, font=font, anchor="rm")
return named_image
def run_player_image_generator(self):
while True:
player_image = self._build_player_image_board()
if player_image:
self._save_image(player_image, self._player_image_name)
online_count = len(self._mcserver.get_online_players())
self._log.info(
"(%i Online) Saving image: %s",
online_count,
self._player_image_name,
)
else:
self._log.info(
"Error creating image. Will wait %is and try again.",
self._refresh_every_seconds,
)
time.sleep(self._refresh_every_seconds)
def get_config(filename, default_params):
new_config = configparser.ConfigParser(default_params)
if os.path.isfile(filename):
with open(filename, "r", encoding="utf-8") as config_file:
new_config.read_file(config_file)
else:
with open(filename, "w", encoding="utf-8") as config_file:
new_config.write(config_file)
return new_config
def init_log(cmd_args):
logging.basicConfig(
level=cmd_args.loglevel.upper(),
stream=sys.stdout,
format="[%(asctime)s] %(levelname)8s : %(message)s",
datefmt="%Y-%m-%d %H:%M:%S",
)
def get_args():
parser = argparse.ArgumentParser()
parser.add_argument(
"-log",
"--loglevel",
default="info",
help="Provide logging level. Example --loglevel debug, default=info",
)
parser.add_argument(
"--config",
default="Minecraft_Online_Players_Overlay_Settings.ini",
help="Path to config file. Example --config my_custom_config.ini, default=Minecraft_Online_Players_Overlay_Settings.ini",
)
return parser.parse_args()
if __name__ == "__main__":
parser_args = get_args()
init_log(parser_args)
args = {
"image_output_dir": ".",
"image_name": "online_players.png",
"minecraft_server_ip": "mc.3411heavenmedia.com",
"minecraft_server_port": 25565,
"draw_shadow": True,
"vertical_padding": 12,
"refresh_every_seconds": 10,
}
config = get_config(parser_args.config, args)
runtime_args = dict(config.items("DEFAULT"))
overlay = MinecraftOnlinePlayersOverlay(**runtime_args)
try:
while True:
overlay.run_player_image_generator()
except KeyboardInterrupt:
print("Exiting")
overlay.cleanup()