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ResourceManager 和 EUI 使用纹理合并后存在冲突 #20

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WanderWang opened this issue Mar 10, 2017 · 0 comments
Open
1 of 2 tasks

ResourceManager 和 EUI 使用纹理合并后存在冲突 #20

WanderWang opened this issue Mar 10, 2017 · 0 comments
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@WanderWang
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WanderWang commented Mar 10, 2017

这个问题可能由多方面原因导致

问题2会在未来的 Egret Wing 中进行解决,目前开发者可以手动修改项目中的 AssetAdapter ,将外部传递的 . 替换为 #

@WanderWang WanderWang added this to the 4.0.4 milestone Mar 10, 2017
@WanderWang WanderWang reopened this Mar 13, 2017
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