Updated: November 09, 2017
- [Fix] Fixed black screen bug on CN devices.
- [Fix] Fixed memory leaking caused by analyzing exml files.
- [Update] Improved stability.
Updated: October 12, 2017
- [Fix] Optimize WebSocket, fixed fail to receive the onClose event after some webSocket connections disconnected while locking the screen.
- [Update] Improved stability.
Updated: September 19, 2017
- [Fix] Fixed webSocket cannot connect to parts of WSS servers.
- [Update] Increase the speed of connection to webSocket servers.
- [Update] Allow setting protocols of webSocket.
- [Update] Support multiple parameters for console methods such as conole.log.
- [Update] Improved stability.
Updated: September 05, 2017
- [Fix] Fixed parts of variables are not released after calling destroyEgretRuntime.
- [Fix] Fixed memory leaks due to js strings created by support are not released.
- [Fix] Fixed the alpha value of color matrix filter is incorrect in version 5.0.6.
- [Update] Improved stability.
Updated: August 22, 2017
- [Fix] Fixed color matrix filter rendering error.
- [Fix] Fixed the time of LoadingView appearance lags behind.
- [Update] Improved stability.
Updated: August 04, 2017
- [Fix] Fixed setting the vertical layout and the color of EUI input box is invalid.
- [Fix] Fixed bug in version 5.0.3 that application has probability of flashing at non-first start.
- [Update] Improved stability.
Updated: July 21, 2017
- [Fix] Fixed webSocket cannot connect to the WSS server.
- [Update] Improved stability.
Updated: June 29, 2017
- [Fix] Fixed httpRequest may not get the correct return value.
- [Fix] Fixed files with long names cannot be downloaded.
- [Fix] Fixed mesh rendering is invisible.
- [Fix] Fixed call drawToTexture may be given an error.
- [Update] Automatically close the webSocket after network broken or switch the network environment.
- [Update] Improved stability.
Updated: May 23, 2017
- [Fix] Fixed connecting to certain types of servers with webSocket failed or easy to break.
- [Fix] The default vertical alignment of the input box is the same as H5.
- [Fix] Fixed part of the scene rendering error problem after open optimization.
- [Fix] Fixed the file will still be created after download the resource failed.
- [Fix] Fixed setting custom fonts is invalid.
- [Fix] Fixed drop-down notification column sometimes causes the click event to be invalid.
- [Fix] Fixed getting the length information of audio before it plays will cause flashback.
- [Fix] Fixed using third-party rendering libraries will cause flashback.
- [Fix] Fixed using voice input on some models will cause flashback.
- [Update] Improved stability.
Updated: March 08, 2017
- [Fix] Fixed the EgretRuntime initWithRect interface would change the location of EAGLView.
- [Fix] Fixed the images saved by the drawToTexture interface would be partially rendered incorrectly.
- [Update] Improved stability.
Updated: February 22, 2017
- [Fix] Fixed linefeed escape error occurred in xml2json API.
- [Fix] Fixed the issue of sending a message in some cases.
- [Update] Improved stability.
Updated: January 24, 2017
- [Add] Added image picker feature(Please refer to the Developer Center to get instructions).
- [Add] Support for converting ArrayBuffer or Base64 to textures(Please refer to the Developer Center to get instructions).
- [Fix] Fixed setting the transparency of the vector illustration is invaild after opening CmdBatch.
- [Fix] Fixed issues related to hot update.
- [Fix] Fixed the filter shader can not be compiled on some phone models.
- [Fix] Fixed XML sometimes can not be parsed.
- [Fix] Fixed WebSocket out of order while receiving multiple message at the same time.
- [Fix] Can not respond to incoming calls after entering the background.
- [Update] Some third-party libraries are no longer in libEgretLib.a, to prevent method name conflict when developers are using these libraries in the native code.
- [Update] Improved stability.
Updated: January 10, 2017
- [Update] Add callback for failure of hot-update(see more if onGameLoadingError methods in LoadingView.m).
- [Fix] Fixed audios would not play continuously after receiving a phone call.
- [Fix] Fixed setting customLoadingFlag is not valid.
- [Fix] Edit template for custom hot-update methods, set old version of hot-update as default.
- [Fix] Fixed game version record would be updated even if hot-update is not finished successfully.
- [Update] Improved stability.
Updated: December 27, 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Update] Add template for custom hot-update methods.
- [Fix] Fixed setting customLoadingFlag will cause start problems.
- [Fix] Fixed multi-line input box could not type Chinese characters.
- [Fix] Fixed screenshot could not be saved on mobile phone.
- [Fix] Fixed screenshot will be scaling on Retina devices.
- [Fix] Fixed Xml strings would not be parsed if there is some illegal characters in them.
- [Fix] Fixed audios could not play if the application enters background and then enters foreground.
- [Update] Improved stability.
Updated: December 13, 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Fix] Fixed game could not start in some cases appeared in 3.2.4.
- [Fix] Fixed TypedArray could not be used regularly in the version with JavaScriptCore in system.
- [Update] Improved stability.
Updated: November 29, 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Fix] Fixed setting volume of audios sometimes invalid.
- [Fix] Fixed rendering of filters.
- [Fix] Override the hot update logic, consider the network disconnect and other cases.
- [Fix] Fixed saveToFile is not working.
- [Add] Added optimization switch for rendering textures.
- [Add] Support transparent background.
- [Add] Support play audios when system is mute.
- [Update] Improved stability.
Updated: November 15, 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Fix] Support filter in the situation that cmdBatch is shut down.
- [Update] Improved stability.
Updated: November 01, 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Fix] Fixed rendering problems under specific cases.
- [Fix] Fixed game blocks caused by playing certain audios in v3.2.1.
- [Fix] Fixed input box with prompt text shows wrong text when editting it.
- [Fix] Fixed setting layout did not work on input box.
- [Update] Add a switch to optimize rendering efficiency(details: http://developer.egret.com/cn/github/egret-docs/Engine2D/native/other/index.html ).
- [Update] The last updated game package will be started when the hot update address does not exist.
- [Update] Improved stability.
Updated: October 18, 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Note] This release optimized efficiency of rendering, if exception occurred when rendering, please close the optimization.
- [Fix] Fixed rendering problems under specific cases.
- [Fix] Fixed music restored from the background did not continue to playback.
- [Fix] Fixed delay when setting start time for audio playback.
- [Update] Improved stability.
Updated: September, 27 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Note] This release optimized efficiency of rendering, if exception occurred when rendering, please close the optimization.
- [Add] Supported filter rendering.
- [Add] Supported mesh rendering.
- [Update] Improved efficiency of the scene rendering.
- [Update] Improved stability.
Updated: September, 02 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Fix] Fixed sound can not be played again if it has been stopped.
- [Update] Automatic contrast local game package name during hot update.
- [Update] Improved stability.
Updated: August, 25 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Fix] Fixed crash on setting illegal value of color.
- [Fix] Fixed start the game at the first time must be a hot update.
- [Fix] Fixed the color of font stroke display unusually.
- [Fix] Complete audio playback events.
- [Fix] Fixed cannot modify the volume during playback.
- [Update] The progress bar is no longer displayed when compared to a hot update file.
- [Update] The last updated game package will be started when the hot update address does not exist.
- [Add] Support italic text.
- [Add] Add ColorTransform filter.
- [Update] Improved stability.
Updated: August, 09 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Fix] Fixed lag problem when multi sound effect are simultaneously playing.
- [Update] Progress bar dont display when comparing the file.
- [Update] Improved stability.
Updated: July, 27 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Fix] Length of text in Input Field in iOS can be limited when editting.
- [Fix] Sound process in iOS is same to Android. Complete interfaces of sound event.
- [Fix] Fixed position of Input Field is error on non-retina screen in iOS.
- [Fix] Fixed crash when switching between iOS UIView.
- [Update] Improved stability.
Updated: July, 12 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Add] Get battery info of device.
- [Fix] Fixed the prompt text of inputField in iOS can't disappear correctly.
- [Fix] Fixed inputField is offset when the scene is scaled in iOS.
- [Update] Improved stability.
Updated: June, 28 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Add] Supported local and remote video playback.
- [Add] Supported IPv6 network.
- [Update] Supported egret game for iOS custom loading bar.
- [Fix] Fixed crash that caused by characters replacing in EUI label.
- [Update] Improved stability.
Updated: June, 14 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Update] Better experience of iOS text input.
- [Update] Supported for parsing custom params in publishing Egret game's zip package over Internet.
- [Fix] Fixed the bug of loading Egret game's zip package.
- [Update] Improved stability.
Updated: June, 01 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Update] Improved stability.
Updated: May, 18 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Fix] Fix the bug that landscape mode doesn't work for iOS7.
- [Update] Improved stability.
Updated: May, 05 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Fix] Fixed rendering error when a object is cached as bitmap.
- [Fix] Crash fix for no texture data.
- [Fix] No backup to iCloud for ios egretRoot folder.
- [Update] Improve render performance of Font related.
- [Update] Improved stability.
Updated: April, 18 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Update] Improve render performance of Texture related.
- [Update] Improved stability.
- [Fix] Fixed bugs.
Updated: April, 05 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Add] Add new protocol declare in ProgressViewDelegate.
- [Add] Add
OPTION_GAME_BACKGROUND
of GameOption. - [Update] Update anti-aliasing feature in stroke line.
- [Update] Improved stability.
- [Fix] Fixed bugs.
Updated: March, 23 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Update] Improved stability.
- [Update] Improved accuracy of Bezier rending.
- [Fix] bugs on usage of Mask.
- [Fix] irregular exceptions throwing.
- [Fix] Fixed bugs.
Updated: March, 09 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Fix] Bug fix for ios publishing.
- [Fix] Bug fix for system font stoke.
- [Fix] Improving font performance.
- [Fix] Crash fix for cache as bitmap.
- [Fix] Improving stability
Updated: February, 24 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Fix] Bug fix for setTimeOut.
- [Fix] Bug fix for system font stoke.
- [Fix] Bug fix for mask used with sharp.
- [Fix] Bug fix for improving stability
Updated: January, 12 2016
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Fix] Crash fix for outOfRange of fonts
- [Fix] Bug fix for rendering system fonts
- [Fix] Bug fix for downloading file with "http" header
- [Fix] Bug fix for improving stability
Updated: December, 31 2015
- [Note] This release is only a match for the version for Egret Engine 3.0, not available for webgl.
- [Add] Support interval
- [Add] Support http post ArrayBuffer data
- [Update] Refactor ViewController template
- [Fix] Bug fix for fonts
- [Fix] Bug fix for improving stability
Updated: December, 11 2015
- [Add] Support iOS 9.2
- [Add] Add http request's onResponseHeader callback
- [Update] Rewrite http request module
- [Fix] Bug fix for taping text view without showing keyboard
- [Fix] Bug fix for drawing a circle
- [Fix] Bug fix for improving stability
Updated: November, 27 2015
- [Add] Add multi-lines text view
- [Add] Add a loading view in template project
- [Update] Update view container
- [Fix] Bug fix for improving stability
Updated: November, 13 2015
- [Add] New text field
- [Fix] Bug fix for snapshoting a large render
- [Fix] Bug fix for improving stability
Updated: November, 6 2015
- [Add] Support snapshoting render texture
- [Add] Support Egret Engine 2.5.4
- [Fix] Bug fix for updating game version
- [Fix] Bug fix for some matrix operation
- [Fix] Bug fix for graphics
- [Fix] Bug fix for improving stability
Updated: October, 23 2015
- [Add] Support iOS 9.0+
- [Add] Support Egret Engine 2.5.0+
- [Add] Support Egret Nest SDK
- [Add] Support parsing XML format
- [Fix] Crash fix for exiting app
- [Fix] Bug fix for localStorage module
- [Fix] Bug fix for improving stability
Updated: August, 14 2015
- [Add] Support In-App Pucharse in AppStore
- [Update] New Project template
- [Fix] Bug fix for improving stability
Updated: July, 31 2014
- [Fix] Bug fix for containing incorrect library files
- [Fix] Bug fix for improving stability
Updated: July, 16 2014
- [Add] Support WebSocket TypedArray streaming
- [Add] Support game package encryption
- [Add] Support game starting by network configuration
- [Add] Support saving and loading game settings
- [Add] Support iOS 8.4
- [Update] New JavaScriptCore framework
- [Update] New graphics interface
- [Update] New math library
- [Update] New project template
- [Fix] Bug fix for crashing app when entering background
- [Fix] Bug fix for music playing incorrectly when app re-enters foreground
- [Fix] Bug fix for input text
Updated: July, 3 2014
- [Add] Support iOS 8.4
- [Fix] Bug fix for loading encrypted game package
- [Fix] Bug fix for crashing app when entering background
Updated: June, 18 2015
- [Add] Support WebSocket TypedArray stream
- [Add] Support game package encryption
- [Add] Support starting game by reading configuration file from network
- [Add] Support reading and storing game settings.
- [Update] New JavaScriptCore framework is used.
- [Update] New graphics interface is used.
- [Update] New maths library is used.
- [Fix] The problem that old JavaScriptCore does not support TypedArray on iOS7
- [Fix] Slight crash probability when pressing HOME button
- [Fix] The bug that music is played when application re-enters front end.
- [Fix] Text input bug
Updated: May, 20 2015
- [ADD] Start game via remote configure file
- [ADD] game options
- [UPDATE] new JavaScriptCore framework
- [UPDATE] new Math library
Updated: May, 07 2015
- [FIX] crash when HOME button is pressed
- [FIX] background music plays when entering foreground
- [FIX] text input bug
Updated: April, 24 2015
(Note: v1.7.0 is the stable version from v1.6.1 to v1.6.2 CE)
- [ADD] iOS 8.3 support
- [UPDATE] Improve render performance
- [FIX] Bugs fix for stability improvements
- Press Home in gameplay, app crash by small chance (P0)
Updated: April, 09 2015
- [ADD] iOS 8.3 support
- [UPDATE] Improve render performance
- [FIX] Bugs fix for stability improvements
- Press Home in gameplay, app crash by small chance (P0)