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hltv.cfg
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// HLTV Proxy configuration file
// HLTV proxy runs this file on start up
// This file should only be edited if you want to broadcast a game
// HLTV Documentation: https://help.steampowered.com/en/faqs/view/558D-FD60-531D-98BC
// set HLTV proxy name as shown in score board
name "REPLACEME"
// set offline info text clients will see as reject reason if HLTV isn't broadcasting yet
offlinetext "Sorry, game is delayed. Please try again later."
rate 20000 // tell server to send data with 20KB/sec (default 10000)
updaterate 40 // get 40 updates per second from server (default 20)
logfile 1 // log events in logfile<date>.log
delay 0 // delays the game broadcast for 30 seconds
autoretry 1 // proxy will try reconnection to server after any network failure
chatmode 1 // local chatting on
blockvoice 0 // voice data is not blocked
// publicgame 0 // disallow joingame for HLTV spectators
dispatchmode 0 // Spectators joining primary HLTV server will not be redirected to a proxy
maxqueries 5 // maximum status queries per second
maxclients 0
nomaster 1
// 3500 allows 3.5 KByte/sec as client rate. This is good a value
// for internet broadcasts. On LAN you may set this value to 10000
maxrate 20000
// proxy's admin password for rcon, commentator etc.
// This value will be used by the hltv_autorecord plugin to connect and execute recording commands
adminpassword REPLACEME
// these commands will be executed on connecting spectator client and may be used
// to adjust settings for HLTV (for example voice parameters)
signoncommands "spec_autodirector 0; echo Autodirector turned off; spec_mode 3 ; echo Free roaming view mode set"
// Connect to server
connect REPLACEME
serverpassword REPLACEME
echo hltv.cfg loaded.