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04 Custom ACE Arsenal
When #admin
is looking at a crate, in ACE Self-Interaction menu there will be an option to make this crate an arsenal:
![](https://private-user-images.githubusercontent.com/146330747/272899598-f2e79f1a-8cb5-4dbe-9665-c2ae316b10ff.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzkyMDg1NTksIm5iZiI6MTczOTIwODI1OSwicGF0aCI6Ii8xNDYzMzA3NDcvMjcyODk5NTk4LWYyZTc5ZjFhLThjYjUtNGRiZS05NjY1LWMyYWUzMTZiMTBmZi5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjUwMjEwJTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI1MDIxMFQxNzI0MTlaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT05YjEwYTE4MjIzMzE4ZmJiY2E1N2RkMTEyMjI1NzFhNmNlY2NmOWEyMTAyMjZlN2FhNzkwZTgzMGFjZTJkYWE2JlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCJ9.XsIhySkJTpqHBt87pCyz_KbA7XId_aj9QdnEvyqLonw)
or you can run
[cursorTarget] call zdo_arsenal_fnc_makeArsenalGlobal;
while looking on a crate.
After you do that:
- this crate gets an ACE Interact option to open an ACE Arsenal
- ACE Arsenal is bound to the crate's content. If there is at least one item of any type - this item becomes a virtual item in the Arsenal.
Basically, the crate becomes a container where each item is actually stored only once.
Also, when the player is looking at this crate, there is an option to load items from the nearest vehicles to the arsenal.
Why did I decide to implement the arsenal this way?
- using just inventory is not so visually stimulating for players, arsenal is better in this regard
- using unlimited arsenal provides too many options (especially, if you are using something like 3CB Factions)
- using limited arsenal (like the one in Antistasi) implies grind which can eventually make the game boring. Sort of, hey, you got 10 AKs, but you've died 10 times while assaulting the outpost, now go get 10 more AKs. Nah, boring.
I think this is a pretty good middle ground especially for a custom made campaign: player have to get the item only once. But again mission maker can adjust this.
Game master needs to make the inventory “an arsenal” only once - the fact that this crate is an arsenal is also persistent.
Also, vehicles can become an arsenal as well: