Easily add a passcode to your iOS app
PasscodeKit is split into two modules and depending on what you need you can use the main or core module.
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The default module, with UI and handling already setup. Simply add .passcode(title:hint:)
, with an optional title and hint view, to your root view.
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
.passcode("Enter Passcode") {
// Optional view as a hint above the code view
}
}
}
}
The passcode has to be setup by the user in order to be used, you can add this modifier to any view to start the setup.
.setupPasscode(isPresented: $setupPasscode, type: .numeric(6))
To remove the passcode again, use the environment variables to access the . You can also set the manager environment variable to override the used Keychain instance and key where the key that is used to store the data.
@Environment(\.passcode.manager) private var passcodeManager
Then simply remove the entry for the passcode
passcodeManager.delete()
The core module, that handles displaying the passcode window. By default it has no UI to enter a passcode or setting up and storing the passcode, but you can use this as a base to implement your own UI.
.passcode(mode: PasscodeMode) { dismiss in
// some Passcode input UI, call `dismiss(animated:)` once finished
} background: {
// some optional background view
}
Customize / Localize the PasscodeKit
by providing a Passcode.strings
file in your main app bundle. See the default Passcode.strings file for English Strings.
Add the following package URL to Xcode
https://github.com/divadretlaw/PasscodeKit
Select the module you need
let package = Package(
dependencies: [
.package(url: "https://github.com/divadretlaw/PasscodeKit.git", from: "0.7.0")
],
targets: [
.target(
name: <#Target Name#>,
dependencies: [
.product(name: "PasscodeKit", package: "PasscodeKit")
]
)
]
)
See LICENSE