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pages_beer.py
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#!/usr/bin/python.pydPiper
# coding: UTF-8
from __future__ import unicode_literals
# Page Definitions
# See Page Format.txt for instructions and examples on how to modify your display settings
# Load the fonts needed for this system
# Note: Must specify one of the fonts as default!!
FONTS = {
'small': { 'default':True, 'file':'latin1_5x8.fnt', 'size':(5,8) },
'large': { 'file':'Vintl01_10x16.fnt', 'size':(10,16) },
'tiny': { 'file':'upperascii_3x5.fnt', 'size':(5,5) }
}
IMAGES = {
'keg': { 'file':'keg.png' },
'progbar': {'file':'progressbar_100x8.png' }
}
# Load the Widgets that will be used to produce the display pages
WIDGETS = {
'name': { 'type':'text', 'format':'{0}', 'variables':['name'], 'font':'small','varwidth':True, 'effect':('scroll','left',1,20,'onloop',2,80) },
'description': { 'type':'text', 'format':'{0}', 'variables':['description'], 'font':'small','varwidth':True, 'effect':('scroll','left',4,20,'onloop',2,100)},
'remaining': { 'type':'text', 'format':'{0} ozs\nremaining', 'variables':['weight'], 'font':'small', 'varwidth':True, 'size':(80,16), 'just':'left' },
'remainingbar': { 'type':'progressimagebar', 'image':'keg', 'value':'weight', 'rangeval':(0,640), 'direction':'up' },
'abv': { 'type':'text', 'format':'{0}', 'variables':['abv'], 'font':'tiny', 'varwidth':True, 'just':'right', 'size':(20,8) },
'empty': { 'type':'text', 'format':'{0} low', 'variables':['name'], 'font':'large', 'size':(100,16), 'varwidth':True, 'effect': ('scroll','left',1,20,'onloop',2,100) },
}
# Assemble the widgets into canvases. Only needed if you need to combine multiple widgets together so you can produce effects on them as a group.
CANVASES = {
'showname': { 'widgets': [ ('name',0,0), ('abv',80,0), ('description',0,8) ], 'size':(100,16) },
'showremaining': { 'widgets': [ ('remaining',0,0), ('remainingbar',90,0) ], 'size':(100,16) },
}
# Place the canvases into sequences to display when their condition is met
# More than one sequence can be active at the same time to allow for alert messages
# You are allowed to include a widget in the sequence without placing it on a canvas
# Note about Conditionals
# Conditionals must evaluate to a True or False resulting
# To access system variables, refer to them within the db dictionary (e.g. db['title'])
# To access the most recent previous state of a variable, refer to them within the dbp dictionary (e.g. dbp['title'])
SEQUENCES = [
{
'name':'seqName',
'canvases': [
{ 'name':'showname', 'duration':45, 'conditional':"True" },
{ 'name':'showremaining', 'duration':10, 'conditional':"True" }
],
'conditional': "db['state']=='play'"
},
{
'name':'seqAlmostEmpty',
'canvases': [ { 'name':'empty', 'duration':15 } ],
'conditional': "db['weight'] < 51",
'minimum':15,
'coolingperiod':90
}
]