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@@ -6,4 +6,5 @@ lib/ | |
*.smdh | ||
*.elf | ||
*.t3x | ||
*.bcfnt | ||
*~ |
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@@ -0,0 +1,269 @@ | ||
#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
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ifeq ($(strip $(DEVKITARM)),) | ||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") | ||
endif | ||
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TOPDIR ?= $(CURDIR) | ||
include $(DEVKITARM)/3ds_rules | ||
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#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# DATA is a list of directories containing data files | ||
# INCLUDES is a list of directories containing header files | ||
# GRAPHICS is a list of directories containing graphics files | ||
# GFXBUILD is the directory where converted graphics files will be placed | ||
# If set to $(BUILD), it will statically link in the converted | ||
# files as if they were data files. | ||
# | ||
# NO_SMDH: if set to anything, no SMDH file is generated. | ||
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional) | ||
# APP_TITLE is the name of the app stored in the SMDH file (Optional) | ||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) | ||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) | ||
# ICON is the filename of the icon (.png), relative to the project folder. | ||
# If not set, it attempts to use one of the following (in this order): | ||
# - <Project name>.png | ||
# - icon.png | ||
# - <libctru folder>/default_icon.png | ||
#--------------------------------------------------------------------------------- | ||
TARGET := $(notdir $(CURDIR)) | ||
BUILD := build | ||
SOURCES := source | ||
DATA := data | ||
INCLUDES := include | ||
GRAPHICS := gfx | ||
ROMFS := romfs | ||
GFXBUILD := $(ROMFS) | ||
#GFXBUILD := $(ROMFS)/gfx | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft | ||
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CFLAGS := -g -Wall -O2 -mword-relocations \ | ||
-fomit-frame-pointer -ffunction-sections \ | ||
$(ARCH) | ||
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS | ||
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 | ||
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ASFLAGS := -g $(ARCH) | ||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) | ||
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LIBS := -lcitro2d -lcitro3d -lctru -lm | ||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(CTRULIB) | ||
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
export TOPDIR := $(CURDIR) | ||
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica))) | ||
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist))) | ||
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s))) | ||
FONTFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.ttf))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CC) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CXX) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
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#--------------------------------------------------------------------------------- | ||
ifeq ($(GFXBUILD),$(BUILD)) | ||
#--------------------------------------------------------------------------------- | ||
export T3XFILES := $(GFXFILES:.t3s=.t3x) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES)) | ||
export ROMFS_FONTFILES := $(patsubst %.ttf, $(GFXBUILD)/%.bcfnt, $(FONTFILES)) | ||
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES)) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | ||
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export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \ | ||
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \ | ||
$(addsuffix .o,$(T3XFILES)) | ||
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export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) | ||
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export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \ | ||
$(addsuffix .h,$(subst .,_,$(BINFILES))) \ | ||
$(GFXFILES:.t3s=.h) | ||
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) | ||
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
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export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh) | ||
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ifeq ($(strip $(ICON)),) | ||
icons := $(wildcard *.png) | ||
ifneq (,$(findstring $(TARGET).png,$(icons))) | ||
export APP_ICON := $(TOPDIR)/$(TARGET).png | ||
else | ||
ifneq (,$(findstring icon.png,$(icons))) | ||
export APP_ICON := $(TOPDIR)/icon.png | ||
endif | ||
endif | ||
else | ||
export APP_ICON := $(TOPDIR)/$(ICON) | ||
endif | ||
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ifeq ($(strip $(NO_SMDH)),) | ||
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh | ||
endif | ||
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ifneq ($(ROMFS),) | ||
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS) | ||
endif | ||
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.PHONY: all clean | ||
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#--------------------------------------------------------------------------------- | ||
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(ROMFS_FONTFILES) $(T3XHFILES) | ||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
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$(BUILD): | ||
@mkdir -p $@ | ||
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ifneq ($(GFXBUILD),$(BUILD)) | ||
$(GFXBUILD): | ||
@mkdir -p $@ | ||
endif | ||
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ifneq ($(DEPSDIR),$(BUILD)) | ||
$(DEPSDIR): | ||
@mkdir -p $@ | ||
endif | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(GFXBUILD) | ||
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#--------------------------------------------------------------------------------- | ||
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x | ||
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#--------------------------------------------------------------------------------- | ||
$(GFXBUILD)/%.bcfnt : %.ttf | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@mkbcfnt -o $(GFXBUILD)/$*.bcfnt $< | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS) | ||
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$(OFILES_SOURCES) : $(HFILES) | ||
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$(OUTPUT).elf : $(OFILES) | ||
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#--------------------------------------------------------------------------------- | ||
# you need a rule like this for each extension you use as binary data | ||
#--------------------------------------------------------------------------------- | ||
%.bin.o %_bin.h : %.bin | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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#--------------------------------------------------------------------------------- | ||
.PRECIOUS : %.t3x | ||
#--------------------------------------------------------------------------------- | ||
%.t3x.o %_t3x.h : %.t3x | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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#--------------------------------------------------------------------------------- | ||
# rules for assembling GPU shaders | ||
#--------------------------------------------------------------------------------- | ||
define shader-as | ||
$(eval CURBIN := $*.shbin) | ||
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d) | ||
echo "$(CURBIN).o: $< $1" > $(DEPSFILE) | ||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h | ||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h | ||
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h | ||
picasso -o $(CURBIN) $1 | ||
bin2s $(CURBIN) | $(AS) -o $*.shbin.o | ||
endef | ||
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%.shbin.o %_shbin.h : %.v.pica %.g.pica | ||
@echo $(notdir $^) | ||
@$(call shader-as,$^) | ||
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%.shbin.o %_shbin.h : %.v.pica | ||
@echo $(notdir $<) | ||
@$(call shader-as,$<) | ||
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%.shbin.o %_shbin.h : %.shlist | ||
@echo $(notdir $<) | ||
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file))) | ||
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#--------------------------------------------------------------------------------- | ||
%.t3x %.h : %.t3s | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@tex3ds -i $< -H $*.h -d $*.d -o $*.t3x | ||
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#--------------------------------------------------------------------------------- | ||
%.bcfnt : %.ttf | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@mkbcfnt -o $*.bcfnt $< | ||
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-include $(DEPSDIR)/*.d | ||
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#--------------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------------- |
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@@ -0,0 +1 @@ | ||
Font license available at https://www.fontsquirrel.com/license/liberation-serif |
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@@ -0,0 +1,96 @@ | ||
#include <string.h> | ||
#include <stdio.h> | ||
#include <stdlib.h> | ||
#include <3ds.h> | ||
#include <citro2d.h> | ||
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C2D_TextBuf g_staticBuf; | ||
C2D_Text g_staticText[3]; | ||
C2D_Font font[3]; | ||
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static void sceneInit(void) | ||
{ | ||
g_staticBuf = C2D_TextBufNew(4096); // support up to 4096 glyphs in the buffer | ||
font[0] = C2D_FontLoadSystem(CFG_REGION_USA); | ||
font[1] = C2D_FontLoadSystem(CFG_REGION_KOR); | ||
font[2] = C2D_FontLoad("romfs:/liberationitalic.bcfnt"); | ||
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// Parse the text strings | ||
// Loads system font | ||
C2D_TextFontParse(&g_staticText[0], font[0], g_staticBuf, "A boring system font."); | ||
// Uses loaded font | ||
C2D_TextFontParse(&g_staticText[1], font[1], g_staticBuf, "이 텍스트는 한국어입니다."); | ||
// Uses other loaded font | ||
C2D_TextFontParse(&g_staticText[2], font[2], g_staticBuf, "Wow, this is interesting."); | ||
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// Optimize the text strings | ||
C2D_TextOptimize(&g_staticText[0]); | ||
C2D_TextOptimize(&g_staticText[1]); | ||
C2D_TextOptimize(&g_staticText[2]); | ||
} | ||
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static void sceneRender(float size) | ||
{ | ||
// Draw static text strings | ||
float text2PosX = 400.0f - 16.0f - g_staticText[2].width*0.75f; // right-justify | ||
C2D_DrawText(&g_staticText[0], 0, 8.0f, 8.0f, 0.5f, size, size); | ||
C2D_DrawText(&g_staticText[1], C2D_AtBaseline, 108.0f, 36.0f, 0.5f, size, size); | ||
C2D_DrawText(&g_staticText[2], C2D_AtBaseline, text2PosX, 210.0f, 0.5f, size, size); | ||
} | ||
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static void sceneExit(void) | ||
{ | ||
// Delete the text buffers | ||
C2D_TextBufDelete(g_staticBuf); | ||
C2D_FontFree(font[0]); | ||
C2D_FontFree(font[1]); | ||
C2D_FontFree(font[2]); | ||
} | ||
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int main() | ||
{ | ||
romfsInit(); | ||
cfguInit(); // Allow C2D_FontLoadSystem to work | ||
// Initialize the libs | ||
gfxInitDefault(); | ||
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE); | ||
C2D_Init(C2D_DEFAULT_MAX_OBJECTS); | ||
C2D_Prepare(); | ||
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// Create screen | ||
C3D_RenderTarget* top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT); | ||
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// Initialize the scene | ||
sceneInit(); | ||
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float size = 0.5f; | ||
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// Main loop | ||
while (aptMainLoop()) | ||
{ | ||
hidScanInput(); | ||
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// Respond to user input | ||
u32 kDown = hidKeysDown(); | ||
if (kDown & KEY_START) | ||
break; // break in order to return to hbmenu | ||
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// Render the scene | ||
C3D_FrameBegin(C3D_FRAME_SYNCDRAW); | ||
C2D_TargetClear(top, C2D_Color32(0x68, 0xB0, 0xD8, 0xFF)); | ||
C2D_SceneBegin(top); | ||
sceneRender(size); | ||
C3D_FrameEnd(0); | ||
} | ||
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// Deinitialize the scene | ||
sceneExit(); | ||
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// Deinitialize the libs | ||
C2D_Fini(); | ||
C3D_Fini(); | ||
romfsExit(); | ||
cfguExit(); | ||
gfxExit(); | ||
return 0; | ||
} |