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RoutineManagerBehavior.cs
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//MIT License
//
//Copyright (c) 2018 Tom Blind
//
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//
//The above copyright notice and this permission notice shall be included in all
//copies or substantial portions of the Software.
//
//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
//SOFTWARE.
using System;
using UnityEngine;
namespace AsyncRoutines
{
public class RoutineManagerBehavior : MonoBehaviour
{
public RoutineManager Manager { get { return routineManager; } }
private RoutineManager routineManager = new RoutineManager();
public virtual void Update()
{
routineManager.Update();
}
public virtual void LateUpdate()
{
routineManager.Flush();
}
public void OnDestroy()
{
routineManager.StopAll();
}
/// <summary> Manages and runs a routine. </summary>
public RoutineHandle Run(Routine routine, Action<Exception> onStop = null)
{
return routineManager.Run(routine, onStop);
}
/// <summary> Stops all managed routines. </summary>
public void StopAll()
{
routineManager.StopAll();
}
/// <summary> Throws an exception in all managed routines. </summary>
public void ThrowAll(Exception exception)
{
routineManager.ThrowAll(exception);
}
}
}