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seaweed.tscn
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[gd_scene load_steps=6 format=3 uid="uid://b38msfrakrpbt"]
[ext_resource type="Shader" path="res://shaders/wobbly.gdshader" id="1_j7kcp"]
[ext_resource type="Texture2D" uid="uid://cc0jtssejg0f1" path="res://assets/seaweed.png" id="2_tqoq7"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_cccdr"]
noise_type = 5
frequency = 0.002
fractal_octaves = 1
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_7dla5"]
seamless = true
seamless_blend_skirt = 1.0
noise = SubResource("FastNoiseLite_cccdr")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_xoalu"]
shader = ExtResource("1_j7kcp")
shader_parameter/speed = 0.5
shader_parameter/strength = 100.0
shader_parameter/direction = Vector2(1, 1)
shader_parameter/noise = SubResource("NoiseTexture2D_7dla5")
[node name="Seaweed" type="Sprite2D"]
material = SubResource("ShaderMaterial_xoalu")
position = Vector2(0, 194)
texture = ExtResource("2_tqoq7")