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new scenes (#86)
* new scenes * new scenes * splat attack code
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Shooting-Range-Advanced/README.md

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# Shooting Range Advanced
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![preview](https://github.com/TheCryptoTrader69/SDK7-Shooting-Range-Advanced/blob/main/images/preview.gif)
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## Description
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Gun game mechanic along with bullet marks that appear at whatever angle the bullet strikes the target.
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## Instructions
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Make sure you stand inside the shooting area marked in red before firing at the targets. Use your mouse to look around and <kbd>W</kbd> <kbd>A</kbd> <kbd>S</kbd> <kbd>D</kbd> keys on your keyboard to move forward, left, backward and right respectively. Press the <kbd>Space</kbd> key to jump and the <kbd>Left Mouse Button</kbd> to shoot.
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## Issues
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If the targets is set to spin too quickly then the bullet marks might appear hidden beneath the target's geometry as the bullet mark isn't generated fast enough.
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## Try it out
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**Setting Up Your Environment**
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To start developing for Decentraland, follow [these instructions](https://docs.decentraland.org/creator/development-guide/sdk7/installation-guide/)
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**Running The Scene**
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You can run the scene by following [these instructions](https://docs.decentraland.org/creator/development-guide/sdk7/preview-scene/)
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## Acknowledgements
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The following files were taken from https://freesound.org/:
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- _shotFail.mp3_ modified from https://freesound.org/people/jackyyang09/sounds/467432/
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- _shotRicochet.mp3_ modified from https://freesound.org/people/ForTheHorde68/sounds/407361/
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- _shotSilencer.mp3_ modified from https://freesound.org/people/morganpurkis/sounds/380185/
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{"version":1,"components":[{"name":"core::Transform","jsonSchema":{"type":"object","properties":{"position":{"type":"object","properties":{"x":{"type":"number"},"y":{"type":"number"},"z":{"type":"number"}}},"scale":{"type":"object","properties":{"x":{"type":"number"},"y":{"type":"number"},"z":{"type":"number"}}},"rotation":{"type":"object","properties":{"x":{"type":"number"},"y":{"type":"number"},"z":{"type":"number"},"w":{"type":"number"}}},"parent":{"type":"integer"}},"serializationType":"transform"},"data":{"512":{"json":{"position":{"x":8,"y":1,"z":8},"scale":{"x":1,"y":1,"z":1},"rotation":{"x":0,"y":0,"z":0,"w":1},"parent":0}}}},{"name":"core::MeshRenderer","jsonSchema":{"type":"object","properties":{},"serializationType":"protocol-buffer","protocolBuffer":"PBMeshRenderer"},"data":{"512":{"json":{"mesh":{"$case":"box","box":{"uvs":[]}}}}}},{"name":"core-schema::Name","jsonSchema":{"type":"object","properties":{"value":{"type":"string","serializationType":"utf8-string"}},"serializationType":"map"},"data":{"512":{"json":{"value":"Magic Cube"}}}},{"name":"inspector::Scene","jsonSchema":{"type":"object","properties":{"layout":{"type":"object","properties":{"base":{"type":"object","properties":{"x":{"type":"integer","serializationType":"int32"},"y":{"type":"integer","serializationType":"int32"}},"serializationType":"map"},"parcels":{"type":"array","items":{"type":"object","properties":{"x":{"type":"integer","serializationType":"int32"},"y":{"type":"integer","serializationType":"int32"}},"serializationType":"map"},"serializationType":"array"}},"serializationType":"map"}},"serializationType":"map"},"data":{"0":{"json":{"layout":{"base":{"x":0,"y":0},"parcels":[{"x":0,"y":0}]}}}}},{"name":"cube-id","jsonSchema":{"type":"object","properties":{},"serializationType":"map"},"data":{"512":{"json":{}}}}]}

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