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Gizmos don't represent item's rotation #477

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nearnshaw opened this issue Feb 27, 2025 · 1 comment
Open

Gizmos don't represent item's rotation #477

nearnshaw opened this issue Feb 27, 2025 · 1 comment
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1-high Very important but not critical or game breaking bug Something isn't working editor

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@nearnshaw
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nearnshaw commented Feb 27, 2025

When I'm rotating an item with the "Align to world" rotation off, the gizmo alignment is completely divorced from the original item's rotation

See in this video that I first rotate a chest, the gizmo ends up in diagonal, which is fine. But then I select another entity that I never rotated, and the gizmo is still in diagonal.

If I reset my action, the item's rotation resets but the gizmo's rotation doesn't, so my axis are completely off to rotate it again.

Screen.Recording.2025-02-27.at.2.18.46.PM.mov

In the last segment, where I'm rotating the capybara, I'm rotating and then undoing the action a number of times. Each time I undo it leaves the item bizarrely rotated in an angle that it was never in before.

None of these problems happen if I leave the rotation aligned to world.

@nearnshaw nearnshaw converted this from a draft issue Feb 27, 2025
@nearnshaw nearnshaw added bug Something isn't working editor 1-high Very important but not critical or game breaking labels Feb 27, 2025
@nearnshaw
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It almost certainly has something to do with the pass between Vector3 and Quaternion rotation.

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Labels
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