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Some models that have very subtle emissive properties look super shiny in the Creator Hub canvas
The rendering will never look the same in Unity, but it should be easy to tone down that excessive glow
Some models that have very subtle emissive properties look super shiny in the Creator Hub canvas
The rendering will never look the same in Unity, but it should be easy to tone down that excessive glow
For example, this model:
airdrop_anim3 (1).glb.zip
It looks good in Unity
In the Babylon sandbox it also looks good
But in the Babylon canvas it's bright as the sun
According to Thomas that created it, it has an emissiveness of 5
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