You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This commit was created on GitHub.com and signed with GitHub’s verified signature.
The key has expired.
Added FixedLayerMaskVar variable.
Added Bars.
Bug: Docking (Fixed) - Fixed the docking issue of the windows.
Bug: UpdateManager Number of Object Update (Fixed) - There was a bug in UpdateManager where if the _numUpdate was greater than _objects.Count then the update manager would update an object twice per frame. Fixed this bug by selecting the lower value from the two variables _numUpdate and _object.Count.
Bug: UpdateManager TimeDelta - There was a bug in _timeDelta calculation in UpdateManagers. The fields _objects.Count and _numUpdate where ints so dividing them were giving wrong result. Used float casting to get the correct _timeDelta calculation.
Bug: UpdateManager TimeDelta Calculation - Now _timeDelta is NOT allowed to go below 1 after calculation. If it does then it will be validated to 1. This was causing some update smoothing issue so calculation had to be changed.
Added CameraVar variable.
Added RayHit and RayHitSearch scripts that simplifies the use of ray, is performant friendly and finds the closest/farthest hit object.
Multiple MonoAdvManager_Call can be used in one scene.