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Stable-v1.2.0

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@deadlykam deadlykam released this 19 Jul 19:16
· 22 commits to main since this release
e08a3fd
  1. Added FixedLayerMaskVar variable.
  2. Added Bars.
  3. Bug: Docking (Fixed) - Fixed the docking issue of the windows.
  4. Bug: UpdateManager Number of Object Update (Fixed) - There was a bug in UpdateManager where if the _numUpdate was greater than _objects.Count then the update manager would update an object twice per frame. Fixed this bug by selecting the lower value from the two variables _numUpdate and _object.Count.
  5. Bug: UpdateManager TimeDelta - There was a bug in _timeDelta calculation in UpdateManagers. The fields _objects.Count and _numUpdate where ints so dividing them were giving wrong result. Used float casting to get the correct _timeDelta calculation.
  6. Bug: UpdateManager TimeDelta Calculation - Now _timeDelta is NOT allowed to go below 1 after calculation. If it does then it will be validated to 1. This was causing some update smoothing issue so calculation had to be changed.
  7. Added CameraVar variable.
  8. Added RayHit and RayHitSearch scripts that simplifies the use of ray, is performant friendly and finds the closest/farthest hit object.
  9. Multiple MonoAdvManager_Call can be used in one scene.