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griddynamics
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class Singleton {
private obj
Singleton() {
if (obj == null) {
}
}
}
class parent {
fun(){parent}
}
class child extends parent{
fun(){child}
}
child obj = new parent();
Obj.fun()
parent obj = new child();
Obj.fun()
……………...
class parent {
}
class child extends parent {
fun(){child}
}
child obj = new parent();
Obj.fun() child
parent obj = new child();
Obj.fun() null
………
class parent {
fun(){parent}
}
class child extends parent{
}
child obj = new parent();
Obj.fun()
parent obj = new child();
Obj.fun()
………
class parent {
static fun(){parent}
}
class child extends parent{
static fun(){child}
}
child obj = new parent();
Obj.fun()
parent obj = new child();
Obj.fun()
Requirement
interface SpecialInterface (
fun1()
fun2()
fun3()
fun4()
fun5()
)
class SpecailClass1 {
public fun1()
public fun2()
fun3()
fun4()
fun5()
}
class SpecailClass2 {
fun1()
fun3()
}
class SpecailClass3 {
fun1()
fun2()
fun3()
}