diff --git a/runner/src/main/resources/i18n/en_us.properties b/runner/src/main/resources/i18n/en_us.properties index c8cd851..a738d32 100644 --- a/runner/src/main/resources/i18n/en_us.properties +++ b/runner/src/main/resources/i18n/en_us.properties @@ -61,6 +61,10 @@ debug.td.spawnmonster.fail.wrong-monster=Failed: Monster $(monsterAmount) monster(s) with type $(monster) succesfully spawned for player $(targetPlayer).\nThey will appear in the next wave. debug.td.spawnmonster.success.deleted=Monsters with type $(monster) succesfully deleted from all future waves for player $(targetPlayer).\nThis won't affect current wave. debug.td.spawnmonster.success.reduced=Monsters with type $(monster) succesfully reduced by $(monsterAmount) for all future waves for player $(targetPlayer).\nThis won't affect current wave. +debug.td.debugtoggle.success.enabled=Debugging for current TD round is now on. +debug.td.debugtoggle.success.disabled=Debugging for current TD round is now off. +debug.td.debughud.tower=♜$(towerDisplayName)♜\nID: $(towerSpawnID)\nLevel: $(towerLevel)\nRange: $(towerAttackRange)\nDamage: $(towerDamage)\nTarget: $(towerTarget)\nLast Target: $(towerLastTarget)\nNext attack in: $(towerNextAttack)ms\nOwner: $(towerOwner) +debug.td.debughud.monster=👾$(monsterDisplayName)👾\nID: $(monsterSpawnID)\nHP: $(monsterCurrentHP)\nDamage: $(monsterDamage)\nSpeed: $(monsterSpeed)\nTargeted by: $(monsterTargetedBy) seasons.easter.displayname=Easter seasons.summer.displayname=Summer