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docs: πŸ“ add more games
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davidgasquez committed Aug 19, 2024
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4 changes: 3 additions & 1 deletion Cooperatives.md
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# Cooperatives

- A cooperative is an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly- owned and democratically- controlled enterprise.
- A cooperative is an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly-owned and democratically-controlled enterprise
- Labor, capital, and governance are shared.
- There are [many ways to form cooperatives](https://institute.coop/sites/default/files/resources/356%202009_Johnson%20etal_Tech%20Freelancers%20Guide%20to%20Worker%20Co-ops.pdf).
- Useful when the work is not capital-intensive. E.g: [you can start curating and selling datasets, or providing consulting services with little capital (a computer and an internet connection)](https://www.youtube.com/watch?v=EjsGp5KPxx8).

## Resources

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1 change: 1 addition & 0 deletions News.md
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- Online & mainstream media and social networking have become increasingly misleading as to the state of the world by focusing on β€˜stories’ and β€˜events’ rather than trends and averages. This is because as the global population increases and the scope of media increases, media’s urge for narrative focuses on the most extreme outlier datapointsβ€”but such datapoints are, at a global scale, deeply misleading as they are driven by unusual processes such as the mentally ill or hoaxers.
- [Sturgeon's law](https://en.wikipedia.org/wiki/Sturgeon%27s_law): 90% of everything is crap. News are often "correct" on a basic level, but really more like "yes, but it's complicated" on a deeper level. If you've ever seen a surface-level description of something you know about at a deep level, and you realize how wrong it is, or at least how much nuance it's missing. Realize that it's like that with everything.
- [On certain topics, it's good to remember that you're often being informed by the most delusional people](https://twitter.com/waitbutwhy/status/1436006304892559365).
- [The news's obsession with having a little bit of information on a wide variety of subjects means that it actually gets most of those subjects wrong](http://www.aaronsw.com/weblog/hatethenews).
- When we're talking about very unpopular beliefs, polls can only give a weak signal. Any possible source of noise ([Lizardman's Constant](https://slatestarcodex.com/2013/04/12/noisy-poll-results-and-reptilian-muslim-climatologists-from-mars/)) can easily overwhelm the signal. Beware of [bad designed polls](https://slatestarcodex.com/2020/05/28/bush-did-north-dakota/).
- Uncertainty doesn't sell. Nuance doesn't sell. Long, complex lectures don't sell. A video of someone saying "it's complicated" will never perform the way one would of someone using confident, flippant, polarizing rhetoric, and that's a huge problem.
- Main rule of fast-moving situation (e.g: early days of [[COVID-19]]): No one knows anything.
2 changes: 1 addition & 1 deletion Parenting.md
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- What works for one child may not work for another. It's important to be flexible and adjust your parenting style as needed to best support each child.
- When tantrums occur, interrupt the flow of the moment. E.g: stop the car somewhere and say "[Do what you want but I'll restart the car once you are calm](https://news.ycombinator.com/item?id=31204423)".
- Clearly communicated consequences ahead of time works much better than punishment.
- Raising responsible humans requires giving them responsibility, the opportunity for soft failures to learn from and having those awkward long talks and figuring out how to set healthy boundaries.
- Raising responsible humans requires giving them responsibility, the opportunity for soft failures to learn from and having those awkward long talks and figuring out how to set healthy boundaries. E.g: [how to deal with money](https://x.com/tayloramurphy/status/1824868300339249648).
- Allowing kids to have lots of small failures. Whenever you can, let them experience a small consequence that won't be too bad.
- Allow them to experience the natural consequences of their actions as much as possible, both good and bad. Even if it has a negative consequence for them, as long as it's not too much.
- Aim to be as predictable as possible. The brain is a prediction engine and hates surprises, so minimize the surprises they have to deal with.
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4 changes: 4 additions & 0 deletions Social Games.md
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- [Gartic Phone](https://garticphone.com/). The drawing telephone game.
- [Quicksplain](https://quicksplain.com/). Party trivia game for groups of 2 to 8 people that tests your knowledge on a variety of topics.
- [Smart Cookie Trivia](https://www.smart-cookie-trivia.com/). Free, fun, challenging, multiplayer quizzes.
- [Escape Team](https://www.escape-team.com/). A digital-physical escape room game.

## Boardgames

- [Scythe](https://boardgamegeek.com/boardgame/169786/scythe).
- [Res Arcana](https://boardgamegeek.com/boardgame/262712/res-arcana).
- [Sidereal Confluence](https://boardgamegeek.com/boardgame/202426/sidereal-confluence).
- [Cosmic Encounter](https://boardgamegeek.com/boardgame/39463/cosmic-encounter).
- [Rising Sun](https://boardgamegeek.com/boardgame/205896/rising-sun)

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