From 4c90035ccea83beac4f7423cbdf760557c8db4d9 Mon Sep 17 00:00:00 2001 From: David Gasquez Date: Wed, 31 Jul 2024 17:21:34 +0200 Subject: [PATCH] feat: :art: Add weekly reflection exercise to Routine.md --- Coordination.md | 2 +- Relationships.md | 5 +++-- Routine.md | 1 + Social Games.md | 22 +++++++++++----------- Talking.md | 5 +++-- 5 files changed, 19 insertions(+), 16 deletions(-) diff --git a/Coordination.md b/Coordination.md index 25891ed..9212ed0 100644 --- a/Coordination.md +++ b/Coordination.md @@ -13,7 +13,7 @@ - [Keep the work parallel, the groups small, and the resources local.](https://codahale.com/work-is-work/) If possible, factor work products into independent modules; if not, grow slowly and optimize. - Trust increases coordination. To increase trust: 1. Repeat interactions. - 2. Look for possible win-wins + 2. Look for possible win-wins. 3. Communicate clearly. - The best process is no process! In an ideal state it all just works and everything flows. [Adding a couple of checks seems simple but that affects everyone in that process](https://news.ycombinator.com/item?id=28710193). - No [[processes]] requires trusting other people. More trust means better coordination without processes. [Trust is the currency of interactions](https://youtu.be/-vbPXbm8eTw). diff --git a/Relationships.md b/Relationships.md index a470c10..0395c51 100644 --- a/Relationships.md +++ b/Relationships.md @@ -3,10 +3,11 @@ - Have fun with the people you love. - Build small groups. Small communities do more things that larger ones. - Do novel and exciting things with your friends often. -- If you feel that something is not right, it probably is not right. Deal with it early. +- If you feel that something is not right, it probably is not right. Deal with it early. Problems are much quicker and easier to resolve when they're fresh and small than after you let them simmer into deep resentment. +- [Relationships are a coevolutionary loop](https://www.henrikkarlsson.xyz/p/making-a-home-together). Make it explicit by writing and sharing everything that goes wrong. This helps pinpoint the bottlenecks, the frictions. It also forces you to put words to your goals, values, and assumptions, opening those up for discussion and refinement. - Acknowledge and apologize for any mistakes made. Learn and improve. - [Friends make life good](https://youtu.be/I9hJ_Rux9y0). They provide the scaffolding that makes it not just bearable but fun. They give us a sense of meaning and purpose and are a source of security, self esteem and happiness. Almost nothing predicts how happy you will be as how connected you feel and a lack of social connection is associated with a number of diseases and a shorter life. -- When presented with a challenging or boring moment with another person, deliberately adopt an attitude of curiosity in which your goal isn’t to achieve any particular outcome or explain your position but to figure out who this human being is who we're with. +- When presented with a challenging or boring moment with another person, deliberately adopt an attitude of curiosity in which your goal isn't to achieve any particular outcome or explain your position but to figure out who this human being is who we're with. - Create many contexts. A friend who you see in only one context is likely to be a less close friend than someone who you see in many contexts, and connect with over many different things, rather than a single shared interest. - Be the first person to [reach out](https://www.neelnanda.io/blog/mini-blog-post-23-taking-social-initiative). Be the first person to organize events. Be the first person to say hi. Everyone is nice but you have to say hi first. - Spend more time with fewer people. diff --git a/Routine.md b/Routine.md index 73f8300..c91a93e 100644 --- a/Routine.md +++ b/Routine.md @@ -27,5 +27,6 @@ Small lifestyle changes that can lead to large impact: - Actively reach out to friends and family. - Take notes on everything you learn and share them. - If it's under an hour, walk. +- Have a day of the week where you list everything that went wrong during the weekand figure out what needs to change. On the higher level, you can also have an [[Annual Review List]] to remind yourself some cool things! diff --git a/Social Games.md b/Social Games.md index 97cc4f5..c311281 100644 --- a/Social Games.md +++ b/Social Games.md @@ -30,27 +30,27 @@ - [Dvorak](https://en.wikipedia.org/wiki/Dvorak_(game)). - [Skull](https://boardgamegeek.com/boardgame/92415/skull). - [In Vino Morte](https://www.youtube.com/watch?v=ksy4mFBZmR0). -- [Oh, Hell!](https://www.pagat.com/exact/ohhell.html) +- [Oh, Hell!](https://www.pagat.com/exact/ohhell.html). - [All Card Games](https://www.pagat.com/). A list of card games all around the world. ## Roadtrip Games - [Contact](https://www.quora.com/How-do-you-play-the-word-game-Contact). -- [Black Stories](https://play.google.com/store/apps/details?id=com.divofmod.blackstories&hl=en_US) -- [Going on a picnic](https://www.thegamegal.com/2011/06/11/going-on-a-picnic/) +- [Black Stories](https://play.google.com/store/apps/details?id=com.divofmod.blackstories&hl=en_US). +- [Going on a picnic](https://www.thegamegal.com/2011/06/11/going-on-a-picnic/). - [Ghost](https://blog.xkcd.com/2007/12/31/ghost/). - French Toast. One person thinks of a word. Then someone starts by asking "Is it more like French Toast or more like 'X' ?" where X can be anything they want to guess. - Play some beats and everyone goes around freestyle rapping? -- One Page RPGs +- One Page RPGs. ## RPGs - [Laser and Feelings](http://onesevendesign.com/lasers_and_feelings_rpg.pdf). Also [with hacks](https://writingalchemy.net/resources/lasers-and-feelings-hacks/)! -- [Honey Heist](https://gshowitt.itch.io/honey-heist) -- [Lady Blackbird](http://www.onesevendesign.com/ladyblackbird/) ([PDF](https://ladyblackbird.org/downloads/lady_blackbird.pdf)) -- [Everyone is John](https://img.4plebs.org/boards/tg/image/1377/34/1377343288798.pdf) -- [Roll for Shoes](https://rollforshoes.com/) -- [List of one page RPGs](https://www.reddit.com/r/rpg/comments/1vie0k/what_are_your_favorite_onepage_rpgs/) +- [Honey Heist](https://gshowitt.itch.io/honey-heist). +- [Lady Blackbird](http://www.onesevendesign.com/ladyblackbird/) ([PDF](https://ladyblackbird.org/downloads/lady_blackbird.pdf)). +- [Everyone is John](https://img.4plebs.org/boards/tg/image/1377/34/1377343288798.pdf). +- [Roll for Shoes](https://rollforshoes.com/). +- [List of one page RPGs](https://www.reddit.com/r/rpg/comments/1vie0k/what_are_your_favorite_onepage_rpgs/). ## Online Platforms @@ -63,5 +63,5 @@ ## Boardgames -- [Scythe](https://boardgamegeek.com/boardgame/169786/scythe) -- [Res Arcana](https://boardgamegeek.com/boardgame/262712/res-arcana) +- [Scythe](https://boardgamegeek.com/boardgame/169786/scythe). +- [Res Arcana](https://boardgamegeek.com/boardgame/262712/res-arcana). diff --git a/Talking.md b/Talking.md index 9148910..ddbd019 100644 --- a/Talking.md +++ b/Talking.md @@ -11,11 +11,12 @@ - Ask for help instead of demanding it. - [Say "yes, and..." (accept ideas and build on top of them). Make other people feel good. Be positive (optimistic language)](https://youtu.be/VhkcmN-CCYw). - Favor interrogative-led questions over leading questions. A leading question attempts to get the [[Listening|listener]] to agree or disagree with a premise you feed to them. An interrogative-led question often begins with the words: who; where; what; when; why. "Did you like the movie?" vs "What did you think about the movie?". -- Remember people's names. Humans want to be significant. We strive for meaning. +- Remember people's names. Humans want to be significant. - Dishonest Flattery while effective in some cases, will destroy you long term. If you are unable to find a compliment about another human being that is truthful, you're not trying hard enough. - In difficult conversations, keep in mind the ultimate purpose and [[Mindfulness|be calm]]. You don't need to win the conversation. Ensure safety. Control your emotions. -- Share your facts as stories, not global facts. Logic doesn’t persuade people. Clarity, storytelling, and appealing to self-interest do. +- Share your facts as stories, not global facts. Logic doesn't persuade people. Clarity, storytelling, and appealing to self-interest do. - Combining walking with talking might be effective for deep conversations. You don't keep eye contact but nevertheless you are very close. For some topics it helps to just talk without having to look someone in the eye. Long pauses are not a problem because there is the landscape passing by that removes the awkwardness. +- [Whenever you drop below a certain level of talking with someone, friction accumulates. You get more stuck in our ways, You get stressed and don't have time to maintain the shared context necessary to understand each other.](https://www.henrikkarlsson.xyz/p/making-a-home-together) ## [Interesting Questions](https://docs.google.com/document/d/1K_iFxFt9lh1i0mxKRIhOSd2e8X1LNvxnihbChKXhyOc/mobilebasic)