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davidgasquez committed Jan 21, 2025
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1 change: 1 addition & 0 deletions Coordination.md
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- A way to coordinate without trust is relying on [[Blockchain]] and [[Cryptocurrencies]].
- Coordinating is better than who takes the resources. The more you can coordinate, the more resources you can take ([Paretotopia](https://youtu.be/1lqBra8r468)). Keep this in mind when making decisions and negotiating.
- [Ability to coordinate](https://thecompendium.cards/c/coordination-as-form-of-power) is a form of power.
- Explore [Cooperative Governance](https://nadia.xyz/voting) ideas. It offers an elegant compromise between on-chain and off-chain governance: you have a failure outcome that's enforced and "real", but the process of consensus remains firmly in the hands of people.
3 changes: 3 additions & 0 deletions Politics.md
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- Approval voting is usually a good choice. Is simple to explain and to count, and comprehensibility is an important factor when choosing a voting method. That said, there are [really good alternatives](https://electionscience.github.io/vse-sim/VSEbasic/).
- Voting isn't really a way to get rid of conflict - it just pushes it underground. Spend the time [[Talking]] about it.
- Pairwise comparison methods can help find consensus by comparing options two at a time. This reduces cognitive load and can reveal subtle preferences that might be missed in traditional voting. [Because each comparison is "local"](https://deepfunding.org/), you never have to answer difficult grand questions like "what are my top 5 projects". Instead, you answer much more concrete questions like "which of these two projects is more important to me?".
- [Voting is a zero-sum game](https://nadia.xyz/voting), meaning that whomever wins does so at the expense of someone else. As a result, voting promotes competition, not cooperation. This issue can be mitigated when:
- The default mode is failure, people are motivated to figure out how to escape their terrible fate. If one person loses, everybody loses.
- There are clear actions, timelines, and consequences. By specifying the outcome beforehand, and making it undesirable, there is no choice but to take action or lose the game.

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